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Post by Dell on Dec 19, 2005 13:34:47 GMT -5
Okay, first order of business is getting all the treasure out. There is no debate on this. Treasure is our reason for existing. Get all of that to the top floor, and then we deal with... THE AMULET.
Winthrop will loan Dell his magic cloak. Then Hugh will cast Protection from Evil on Dell, and then Hugh will Chant. This will give Dell a total of +7 on his saving throws to resist whatever fell fate awaits anyone that tampers with the necklace. And after he inevitably fails the saving throw and is posessed, it will give him a +7 on his saving throws against the party, but that's not important right now.
Then we put the amulet in the bag, send Raven a message to meet us in Loftwick, and bail. (Taking the dwarf lord's skeleton with us.)
I recommend against giving this amulet to the Loftwick wizard, because he seems a little bit evil. It's unlikely that an item of this level of power hasn't been written about at some point, so we'll find a sage to research it for us. And most likely Winthrop will need to give it to the Silent One for credit. Then again, we may need to drop it into a volcano or something...
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Post by Mr. Trommer on Dec 19, 2005 13:46:19 GMT -5
Hugh also has a the spell Trithereon's Mark that gives a +3 save against all mind altering magic.
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Post by Dell on Dec 19, 2005 14:04:55 GMT -5
Hugh also has a the spell Trithereon's Mark that gives a +3 save against all mind altering magic. That's good. With that, the cloak, the ring, the chant, the protection from evil, and my wisdom bonus, I would have a +12 to save against evil mind altering magic. That means I would have to roll a one to fail. I don't know if I like those odds. Let's get Al to do it. He has a dwarven bonus.
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Post by Mr. Trommer on Dec 19, 2005 14:32:21 GMT -5
If we wait until the next day Cedrus will be back up to snuff and he might be able to help with the chanting as well. That might be better as well since if we give Pavel his potion today then tomorrow he might be able to make people see he is human tomorrow. That will make it easier to travel with him not having to wear a bag over his head. I'h also like to toss four fireballs into the green slime cavern for the fun of it. There seemed to be plently of it there. What sort of potions can you make with green sline goo?
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Post by Dell on Dec 19, 2005 15:23:10 GMT -5
We're going to get out of the mine first. Once we're outside of the keep, then we'll erect Leomud shelters and then make sure Pavel and Cedrus get a couple days of solid rest. Then we can boat our way back to the town, collect our head bounty, and be on our merry way.
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Post by Mr. Trommer on Dec 19, 2005 16:29:54 GMT -5
Cool that will give two days of burning slime or maybe scouting for the lizardman place. We're skipping Myrick? What's up with that?
Are we going to have a formal cermony for releasing Ziggy?
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Post by Dell on Dec 19, 2005 16:40:41 GMT -5
We'll talk to Myrick, but we don't need Raven or his negotiating skills for that. We do, however, need Pavel and Cedrus back. Our 4th level spells will have to go to Shelters, so they get legitimate bed rest - lying in the mud in the swamp probably doesn't count for quite as much rest as you would think.
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Post by Mr. Trommer on Dec 19, 2005 16:46:11 GMT -5
Yes, we definately need to have a little talk with Pavel. That way we can better use his mental 'skills' to the parties advantage.
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Post by Ginger on Dec 19, 2005 18:25:33 GMT -5
Do we think that the ghost would know something about the amulet? We could augur that, also. Maybe we could come up with a list of 3 or 4 auguries to have Hugh do before we head up? And here's a fun Dungeons and Dragons link: www.starterupsteve.com/swf/8bitDandD.html
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Post by Wolfgar on Dec 19, 2005 19:35:33 GMT -5
Does everyone think we have defeated the faceless one? That we are all done down here? It seems like there are still lots of tunnels to explore on this level as well as above. Also - no offense to the dwarves - but the demon we fought didn't seem that tough. Sure it killed Cedrus but if there hadn't been the troll at the same time we would have been an easy match for it. I am still worried that we haven't found the really big bad.
Did anyone notice what the trogs did with the big ropes? Before we kill all of them we should try to interrogate them about the missing ropes.
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Post by Ginger on Dec 19, 2005 20:39:28 GMT -5
Does everyone think we have defeated the faceless one? That we are all done down here? It seems like there are still lots of tunnels to explore on this level as well as above. Also - no offense to the dwarves - but the demon we fought didn't seem that tough. Sure it killed Cedrus but if there hadn't been the troll at the same time we would have been an easy match for it. I am still worried that we haven't found the really big bad. Did anyone notice what the trogs did with the big ropes? Before we kill all of them we should try to interrogate them about the missing ropes. Well, if the Faceless One is a demon, then it'll likely have some connection with the amulet. When we go back upstairs, we'll see what the ghost says. If he scowls at us like in the past, we'll know there's more to do down here.
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Post by Dell on Dec 19, 2005 23:21:27 GMT -5
Does everyone think we have defeated the faceless one? That we are all done down here? It seems like there are still lots of tunnels to explore on this level as well as above. Also - no offense to the dwarves - but the demon we fought didn't seem that tough. That's just because the demon didn't try to rip your soul out through your eyeballs. If we had come here when we first heard of this place, (probably about a year ago in game time) instead of going to the Nerullite temple, we would have been shredded for sure. Hell, the room full of green slime nearly killed me.
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Post by Wolfgar on Dec 20, 2005 10:00:40 GMT -5
Does everyone think we have defeated the faceless one? That we are all done down here? It seems like there are still lots of tunnels to explore on this level as well as above. Also - no offense to the dwarves - but the demon we fought didn't seem that tough. That's just because the demon didn't try to rip your soul out through your eyeballs. If we had come here when we first heard of this place, (probably about a year ago in game time) instead of going to the Nerullite temple, we would have been shredded for sure. Hell, the room full of green slime nearly killed me. Maybe the faceless one is actually a green slime - mind you a very powerful green slime. We should definitely interrogate the troglodytes about what else is down here. Also I am sure that our DM isn't against tailoring the strength of adventures to better suit the current party.
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Post by Ginger on Dec 20, 2005 16:21:23 GMT -5
Also I am sure that our DM isn't against tailoring the strength of adventures to better suit the current party. Let's hope he tailors the magic items accordingly also.
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Post by Dell on Dec 20, 2005 18:00:56 GMT -5
Also I am sure that our DM isn't against tailoring the strength of adventures to better suit the current party. Let's hope he tailors the magic items accordingly also. Well, the amulet reads as the most powerful magic item we've ever encountered, so I would say that the answer to that is "yes." Then again, it does seem to have some... drawbacks, I guess. That whole eternal pain thing being chief among them. I don't think anyone's done a "detect evil" on the amulet yet. I think it's pretty much a formality, but hey, you never know...
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Post by Mr. Trommer on Dec 21, 2005 11:26:44 GMT -5
Things are not always adjusted. If you remember what would have happened to us in Wrighters with the goblins had we not left.
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Post by Ginger on Dec 21, 2005 17:43:06 GMT -5
The adventures should be scaled so that we'd have to be very foolish or unlucky to have another TPK. Not declaring victory and leaving the goblin lair would have been foolish.
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