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Post by Wolfgar on Mar 9, 2005 9:04:58 GMT -5
Is there a plan for this week? I would suggest that after we return the elven children we stop back by the watch tower and clean out the nest of hobgoblins. Bringing back their heads might add to the reward Lord Morgan is going to give us. Also there might be someone we could charm for more information about other locations in the forrest. And of course we could alway try to locate Tenma's trail.
Also in terms of the giant spiders that are in the passage leading to the hobgoblins -- do you think Winthrop could web their web and then light it all on fire? Does normal web burn like magic web? Are spiders slowed in crawling through magic web? Has anyone written a paper on these subjects? :)
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Post by Dell on Mar 9, 2005 10:33:05 GMT -5
The hobgoblins, as of right now, are our only lead - so after we find another healer we go after them. If we can get by the spiders without making much noise then we have a good chance of taking them by surprise. We also have a good chance of dying by poisoning, but let's not worry about that just yet.
Here's my plan: I borrow Winthrop's breathing stone and swim over to the hobgoblin camp to take an invisible look around. If there's around 20 or so, I'll kill them all myself... otherwise I'll head back and let you all know how their camp is laid out, and we can plan for a better assault.
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Post by Mr. Trommer on Mar 9, 2005 11:44:10 GMT -5
Spiders? Webs? The solution to that is a good fireball or three of them! That clears out webs nicely. We would also be able to surprise the hobgoblins coming that way since they would never expect it. Dell's scouting plan is good depending upon how far he has to swim and if he would be able to then swim back up the river.
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Post by Dell on Mar 9, 2005 13:21:10 GMT -5
Winthrop's solution to everything is "Fireball." It's not a bad solution, either... but due to the frequently poisonous nature of spiders, I suggest we avoid them if at all possible. Raven has bad luck with poison.
It might be easier to have Otto track them back to their camp from outdoors, rather than try to fight through poisonous bugs that might kill us. Another possibility is the way that Tenma went - that path could also lead to the hobgoblin camp, which would explain why they came so shortly after we arrived.
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Post by Wolfgar on Mar 9, 2005 14:10:31 GMT -5
I am worried that the place will be deserted if we go to the elves first It will take at least 3 or 4 days to get the elves and get back, and Addie was saying they were about to all pull out. Maybe we should leave Al with the elf kids and go back immediately. We should be able to clear out the rest of the place with the magic users spelled up. If they are already gone then we have only wasted a day.
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Post by Mr. Trommer on Mar 9, 2005 14:47:14 GMT -5
That's the spirit! Go in through a few fireballs and leave then spell up and come back later. I think it was the 'human' operation that was leaving. I doubt that the hobgoblins would be going anywhere. Maybe Liato will show up can't he do something about poison?
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Post by Ginger on Mar 9, 2005 16:35:22 GMT -5
Guys, it's all about Tenma. If we bring the elven children back, they'll want to get revenge on him for kidnapping them. I'm sure that they know all the comings and goings in the dreadwood, that's why Tenma kidnapped the elves in the first place, because he knew that the elves could stop him. I wouldn't be surprised if the elves say "Thanks for returning our children. We were all ready to hijack the slavers boats, but couldn't because they'd kill the hostages. Let's all go kill the bastard together."
The hobgoblins and spiders will be there forever. Let's not waste our chance to catch Tenma before he's hopped on his boat to safety.
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Post by Dell on Mar 9, 2005 16:48:51 GMT -5
Let me make this as simple as possible.
No healer = no adventure.
It will take some time to get a replacement for Jordan. We can search the woods, yes. Maybe capture one of their patrols or hunting parties, fine. But for a full offensive - especially one that involves going through poisonous spider caves - we need healing capacity and lots of it.
So unless we can buy a sh'load of healing potions from the friendly hermit, we need to wait for a replacement priest, and if we need to wait, we may as well score some brownie points with the local Elven population while we're waiting.
Even if the hobgoblins do run away, if Otto can't track an entire village then he should turn in his merit badge and find a new line of work.
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Post by Mr. Trommer on Mar 9, 2005 16:55:15 GMT -5
You do have a point about the healer thing. It does put a cramp in our style. Any healer that we could get probably wouldn't have a neutralize poison let along a slow poison. We might be able to get some clerical help from the elves after we return the kids and tell them the hobgoblins tried to make off with them. That might get them stirred up enough to provide us some assistance.
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Post by Wolfgar on Mar 9, 2005 21:31:07 GMT -5
It is unlikely the hobgoblins will still be there if we wait. For one the hostages that kept them safe from the elves are now gone. It is only a matter of time before the elves come after them. Second there is a group of adventures out there that went through all of Tenma's men, a dozen of their brethen and the giant with one guy who puts arrows through people and a wizard that likes to incinerate things and there is no telling when they will back. Third, if Tenma did make his way around to their camp he will have better things for them to do than sit on their hands waiting for us to come back.
Also let's not forget that they have an underground river that they can use for escaping. I might be able to track them if they leave through the woods but if they go down the river they're gone. I am not saying we have to go after them but the only hope of getting more information out of this place is to go back immediately. Of course we can always take the kids to the elves and hope they have some useful information.
We could even borrow a skiff from the town (it is on the coast) that we can carry back to the underground river. If only we had that keg of nails we could have built a raft out of a couple of doors and floated after them. :)
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Post by Mr. Trommer on Mar 10, 2005 13:50:14 GMT -5
I expect Tenma is well on his way. He has no doubt heard of us from San. The operation was shutting down so there is nothing for him to gain with the hobgoblins. Especially since they tried to steal his remaining elf prisoners.
The hobgoblins also will likely stay put. They were trying to get the elf prisoners for their own leverage against the elves. Their deal with Tenma was over since the operation was shutting down and we killed all the ones that we fought (except the one that may or may not have drowned). So they don't know much about us. They are unlikely to assume that we would come after them.
I think it would be good to track Tenma and see where his escape path took him. It would be good to know from our charmed buddy how they were going to evacute. By boat I assume.
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Post by Dell on Mar 10, 2005 14:57:34 GMT -5
Focus, people, focus. What are we after? The prisoners. Where have the prisoners been taken? We don't know - they could be halfway to the Pomarj by now. But we're not after Tenma, and we're not after the hobgoblins - except that they may know where the prisoners have been taken. True, time is of the essence... but not at the cost of organization. A hasty and disorganized pursuit will only cause us more grief.
Also, keep in mind that we are in the business of getting money. Bringing these children back to the elves should be worth some kind of reward.
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Post by Mr. Trommer on Mar 10, 2005 15:37:46 GMT -5
Oh, I am focused. Tenma's trail will lead us to the slavers and San. Once we kill San then we can get my spell books back. That's focus.
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Post by Ginger on Mar 10, 2005 15:54:20 GMT -5
If we're focused on getting the prisoners back, who knows where they are?
Tenma: As the ringleader, he definitely knows where they are, but we might have a hard time finding him if he's found a boat to escape on.
The Hobgoblins: I doubt that their job requires them to know where the slaves go once their shipped off. If our charmed friend doesn't know most of the details, I find it very hard to believe that the hobgoblins know them.
The Elves: Elves are sneaky and wise. Tenma must have been very worried about them, because he stole their kids. I'm sure they'll have lots of useful information.
I think our best course of action is bringing the kids back to the elves. Hopefully, an elven cleric will accompany us to share in the righteous vengance.
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Post by Mr. Trommer on Mar 10, 2005 15:57:53 GMT -5
I agree with getting the kids back as the first step. It's a bit late but we probably should have tried to get the Detect Illusion spell since we will run into San at some point. mabye the elves will have it or Auric the hermit.
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Post by Dell on Mar 10, 2005 16:35:57 GMT -5
So, here's the vote: Kill hobgoblins right away - Otto Take elf children home - everyone else
I think Otto is just excited that he's finally found creatures that he can use his ranger damage bonus on.
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Post by Mr. Trommer on Mar 10, 2005 16:41:52 GMT -5
Do we need to cure the kids of the drugged state or wait until it wears off. it would be easier talking them back if they were awake and able to lead us. it will make talking to the other elves easier.
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Post by Wolfgar on Mar 10, 2005 17:42:38 GMT -5
I was just pointing out that the hobgoblins are much closer to where we are now and are not likely to stick around. I have no problem taking the kids directly to the elves but if the elves are no help locating Tenma or Sans then we have likely lost all of our leads.
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