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Post by Dead Greyhawk on Feb 20, 2005 23:14:38 GMT -5
All I ever wanted.
The Company of the Blue Sun has returned to its Hall. Please use this post to organize what you'd like to do on vacation. What I would like to do is have all of these actions, which may occur independent of each other, be finalized on the board here, so that I can begin the next session at the end of the vacation. I'm happy to handle by email activities that you want to occur quietly.
Some things you might want to consider are level trainings, weapon and non-weapon proficiencies, reagent purchases, spellbook purchases, etc.
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Post by Wolfgar on Feb 21, 2005 10:21:05 GMT -5
Here are some things I would like to accomplish while on vacation.
Continue learning Dwarvish. How long will this take? Is Al sticking around? How many languages can you learn simultaneously? I can learn three additional over common with my intelligence. What else do people speak?
Purchase a strength bow for the range 18/01-50. I can get Winthrop to throw a strength spell on me before I go shopping. And most of the time I will be strengthened when we are in combat. If not then the old bow will be fine. Also I am planning ahead for the next level. Are there party funds available for this purchase? What is my split from the temple?
Horsemanship proficiency.
I would like to have my armor and shield professionally cleaned and repainted with my family crest (TBD).
How cold does it get in winter? I need to purchase/make good winter gear. I will use my tracking skills to hunt down some nice furry creatures for use as lining. There should be plenty of beavers this close to the river which should provide warm and water proof linings. And then get someone in town to sew the garments. Do we need skis or snowshoes? I should have plenty of experience with these having lived in Farvale at the edge of the mountains.
I think the party should invest in some extra gear to be carried on the pack animals - pick axe, hammer and chisel, crowbar, sledgehammer, shovel, grappling hook, mountain climbing gear, collapsible poles, pulleys, keg of nails, saw.
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Post by Dell on Feb 21, 2005 12:47:07 GMT -5
During the first week, we'll hire some servants and restock our home with food, tools and the like. We'll need to visit the Silent one and buy training materials from him also.
The trip to Archers Bluff to buy or commission special bows can also take place in week 1. Dell starts training at the beginning of week 2. Week 3, Raven and Otto can begin travelling to Saltmarsh to collect the Chumley account and see how the Stoutleys are doing. They should also take a side-trip to Morganville and see what the situation in the Dreadwood is like, and perhaps leave a message for Liato. After doing that small bit of recon, they can head to Monmorg, collect the funds there, and see if they can find out what happened to Jeromal and the Chalice that we spent so much time chasing.
Al will consult the local dwarven sages to see if they can better pinpoint the location of that lost settlement, because that's going to be our next mission. After Dell is done training, we all go to Monmorg - Elmo will copy all of our new spells into his spellbooks, Dell will pay off his apprenticeship debt of:
He does this by giving Elmo 2 of the spare amulets of Protection from Good and the Elixir of Insanity that he owns. And now Dell is a full member of the guild! Yay!
Dell will also buy two travelling spellbooks and enough spell ink to fill them up. Winthrop will collect the two travelling spellbooks he has in Monmorg. Then, on the boat back to Longspear, they can fill those books up, making sure that they both have copies of all the most useful spells - like magic missile.
I remember Winthrop wanted to take the BIG spellbook to Elmo, and have him store it in the guild - I don't know if he still wants to do that, though.
SPLITTING THE TREASURE
The split will go like this: Winthrop, Al, Dell, Raven: 15% each Liato: 10% The three new guys: 5% each. Church of Pelor: 5% (to buy fancy headstones for the Pelorites) Remaining 10%: Company account.
The logic behind this: 10% for helping clear the temple, and an additional 5% for helping collect the treasure and getting it to Longspear. Seem fair to everyone?
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Post by Wolfgar on Feb 21, 2005 15:08:00 GMT -5
Otto does not care about the treasure division too much but feels there should be a differentiation between him and the two new guys who were just hired. I know I have only been around for three or four weeks but I already have a significant role in taking the lead in the marching order and using my tracking skills to help with the adventuring. Also let's not forget who dug us all out of the collapsed ankheg tunnels after a certain fireball incident. I would be happy with 7.5% and the company can then get the remaining 7.5%.
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Post by Dell on Feb 21, 2005 18:46:44 GMT -5
Otto does not care about the treasure division too much but feels there should be a differentiation between him and the two new guys who were just hired. This is a business, Otto. It runs on money, not feelings. The difference between you and the two new guys is the set of magical platemail and magical potion that you're carrying. Plus 100 gold from serving your country's elected leader, and a share of the proceeds from that job. Each job is treated as an independent unit, so your participation in that job has no bearing on your participation in later jobs. I understand that you feel your special skills merit some sort of additional pay, but we have already decided not to pay based on skills. Since I have the most skills in the group (spellcasting, lock-opening, trap-finding, infravision, multiple languages) it would be to my benefit to do so, but it's not fair to people like Raven whose only skill is killing things and taking their stuff. So no, you don't get an additional percentage. And when you consider that your room, board, special bow and all your other equipment is being paid for with company funds... what is it you need this money for exactly anyway? If you have specific needs, let us know. If you want to feel appreciated, Winthrop will give you a hug. If you just feel like you deserve more money because you are doing the tasks that we hired you to do - you're wrong.
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Post by Wolfgar on Feb 21, 2005 19:56:07 GMT -5
Hired?! I think there has been a misunderstanding as my role in the party. I thought I was asked to become a member of the Blue Sun or whatever you are calling yourselves. If all I am is a hireling then I might as well take my cut and head back to Farvale. I will make sure to get in writing beforehand the cut on any future adventures.
Also if each job is treated as independent then Liato should not get anything from the recovery job that we just finished on the temple. He should have a split of whatever treasure was originally taken but anything from this second job should be only for those who took the time and danger to go back to the temple.
And I think you have been more than compensated by your extra skills. You just decided to go outside the company's distribution of treasures when claiming your compensation. I don't know if this is the sortleader that I am interested in following.
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Post by Dead Greyhawk on Feb 21, 2005 23:41:27 GMT -5
During your vacation, Eskan Colnet, as agreed upon by previous arrangement, sells the assorted arms and armor, furnishings, and refined metal shavings for you. The Kingdom of Keoland and the City of Longspear take a combined across-the-board tax of 10% on your mercantile goods imported to the kingdom and the city. House Colnet takes a 20% handling charge for doing all the grunt work of trading and selling your materials for you. Eskan deposits into the ledger at Gringold the Moneychanger 14,088 Gold Eagles.
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Post by Dell on Feb 21, 2005 23:45:24 GMT -5
Hired?! I think there has been a misunderstanding as my role in the party. I thought I was asked to become a member of the Blue Sun or whatever you are calling yourselves. If all I am is a hireling then I might as well take my cut and head back to Farvale. Hired, offered membership - these are simply semantic distinctions. We value you and your abilities, and want you to travel with us in a mutually rewarding association. The point is, you don't deserve any extra credit for using your skills, when the whole reason you are here is to use those skills. Also if each job is treated as independent then Liato should not get anything from the recovery job that we just finished on the temple. He should have a split of whatever treasure was originally taken but anything from this second job should be only for those who took the time and danger to go back to the temple. You make a very good point here, actually. Liato's magics are mighty indeed, but they do us no good when he runs off like this. I suppose I felt bad for the guy because Winthrop killed his dog. And I think you have been more than compensated by your extra skills. You just decided to go outside the company's distribution of treasures when claiming your compensation. I don't know if this is the sortleader that I am interested in following. You must have me confused with Raven - he's the one that had the concealed bag of gems that no one knew about - you remember that, right? I've talked to him to make sure that sort of thing doesn't happen again. If you're accusing me of taking extra treasure for myself... well, that's awfully rude, but then again you rural folks aren't known for having good manners. Of course, you're always free to head back to your podunk town, where you can live a long happy life molesting mountain goats and getting captured by orcs or whatever it is people do when they're stuck in the middle of nowhere. If you do go, I'l be sure to send letters: "If you were still with us, you would have earned this much $$$. Hug your sheep for me." We'd rather you stayed, though. In any case, here's a revised division document: Raven, Al, Winthrop, Dell: 15% Otto: 10% The two new guys: 5% each. Church of Pelor: 5% Remaining 15%: Company account. That better? Are we done here, or are you going to moneygrub some more? Okay, back to vacation plans - Otto's longsword needs to be silvered, and we should probably get some silver arrows, too.
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Post by Dell on Feb 21, 2005 23:53:37 GMT -5
Eskan deposits into the ledger at Gringold the Moneychanger 14,088 Gold Eagles. So the split in number terms: Al, Dell, Raven, Winthrop: 2,113 gold, 4 silver Otto: 1,408 gold, 16 silver New Guys: 704 gold, 8 silver Temple of Pelor: 704 gold, 8 silver And the remainder stays in the company account. Pretty good haul, I'd say.
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Post by Wolfgar on Feb 22, 2005 10:34:38 GMT -5
The split is good with me.
I must have misinterpreted the comments from the other members regarding their continued surprise at the number of magic items that you seem to have. The nuances of the Keoland dialect must have been lossed on me.
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Post by Dell on Feb 22, 2005 10:44:18 GMT -5
Made a few changes - here's my new idea:
During the first week, we'll hire some servants to take care of our home while we're away - set up a contract with Gringold to pay them while we're gone, so the place is in good repair when we come back. Make contacts with the local militia and let them know we stay there, and ask them to add it to their circuit. Visit the Silent one, and in general check around town to see what's been going on since we left. Go to Archers Bluff to buy or commission special bows. Around the second week we'll all travel together to Saltmarsh and then Monmorg. Then Dell's training will take place in Monmorg. Otherwise, same as before.
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Post by Dell on Feb 22, 2005 11:13:59 GMT -5
The split is good with me. I must have misinterpreted the comments from the other members regarding their continued surprise at the number of magic items that you seem to have. The nuances of the Keoland dialect must have been lossed on me. Winthrop exists in a state of perpetual surprise - he was surprised that I had a magical ring, even though he was the one that gave it to me. Perhaps you are unfamiliar with my background - allow me to explain: When the Company of the Blue Sun exposed the head of the Monmorg wizards guild as a traitor and demon worshipper, he destroyed much of the guild and killed many of the wizards therein. One of those wizards was my former master, Kris. Due to my master's death, certain of her belongings became mine, as was stated in her will. Or at least, I assume it would have been stated, since the documents were for the most part burned. I have come to discover that some of those items - much to my surprise - are enchanted. These are all exceedingly minor enchantments, like the boots of foot massage, the clock ring, the sock of fresh scent (I lost one in the wash), and the lockpick set of lock opening. Also, the majority of them are only usable by magic users of elven heritage... so there's no point in anyone else having them. As they are such inconsequential devices with little practical use, I haven't felt the need to enumerate them all to the party. As leader, I strive to make sure that everything is fairly distributed.
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Post by Ginger on Feb 22, 2005 12:12:00 GMT -5
Raven will also teach everyone wound binding. To save time and expense, one person can pay to learn a horsemanship proficiency and teach the rest of the party that skill.
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Post by Dell on Feb 22, 2005 13:35:25 GMT -5
Company funds will buy 12 pearls suitable for the Identify spell.
I'm thinking that special bows, new spells, and other high cost items that are bought specifically for one person should be paid half by that person, and half by the company funds. So the company would buy anything up to 500 gp, and then the person would pay half of any additional cost. Does that sound fair?
Items purchased for the group as a whole would continue to be paid for out of the fund. So if someone wanted to buy a set of Full Plate, they would have to spend 1750 of their own money to get it.
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Post by Wolfgar on Feb 22, 2005 13:48:14 GMT -5
Sounds fair to me. Do we want to cap the maximum matching funds by the company? What if someone had the chance to purchase a magic item or some other luxury item then they may be getting a bigger benefit from the company funds than someone who only needs or can use less expensive items. I don't know how much the company as in reserves but I think a cap in the neighborhood of 2000-5000 may be reasonable. What do you think?
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Post by Dell on Feb 22, 2005 14:33:28 GMT -5
I don't think it's necessary to make a rule as such - everyone that has access to the company account can be trusted to do the right thing in the event of a large purchase like that.
Is there anything else that people think we need to buy? We've got a good amount of ink for writing spells, and I can't think of anything else we would need.
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Post by Ginger on Feb 22, 2005 14:59:47 GMT -5
I thought the idea was to drain the company fund as much as possible by spreading it out to the characters. Instead of getting matching funds from the pool, we were going to get loans from other members.
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Post by Dell on Feb 22, 2005 15:22:43 GMT -5
I thought the idea was to drain the company fund as much as possible by spreading it out to the characters. You're right! Thanks, #1. I'm getting as forgetful as Winthrop these days. We should divide the funds in the account right away. Even split, Al, Dell, Raven And Winthrop. Everyone can have a personal account at Gringold's, with their own personal money. We can leave 500 gold in there for tools, rations and other miscellaneous items, and when it gets spent (buying rations and other things) we all chip in to build it up again. After we split it out, we can put Otto on the list at Gringold's, so he can have access to the company funds - you know, if he's in town buying supplies or something.
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Post by Ginger on Feb 22, 2005 16:32:06 GMT -5
Wow, I love it when I make the boss happy...
I would just start off with giving the four main characters a cut of 1000 GP, with some cut going to Liato and Otto. Raven set up his own account at Gringold's a while back, and everyone else should follow his lead. Maybe because he's the leader.
Can the DM provide us with a list of our assets in the two accounts and the chest in Monmorg so we know how much money we should disperse?
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Post by Ginger on Feb 22, 2005 16:34:29 GMT -5
I'm wondering if we should hire people to take care of the house. Is it safe to do that? Are we better off having a care-taker while we're gone, or are we better off having Liato cast Hallucinatory Forest in front of the place, and have it wizard-locked with traps and glyphs every step of the way to keep out bad guys?
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Post by Mr. Trommer on Feb 22, 2005 17:02:35 GMT -5
Things Winthrop needs to do:
- Buy a new non-travelling spell book. - Get the Robe identified by a professional. - Write spells into new spell book. - Learn "Elvish." - Get some new spells.
I sure I'm missing something...
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Post by Dell on Feb 22, 2005 17:09:39 GMT -5
I would just start off with giving the four main characters a cut of 1000 GP, with some cut going to Liato and Otto. Raven set up his own account at Gringold's a while back, and everyone else should follow his lead. Maybe because he's the leader. Nah, I don't think so. Dell established a personal account at Gringolds before Raven did - but then again, Dell is smarter than Raven is, so it takes him longer to figure these things out. Nice try, though. After we collect some ancient Dwarven magical goodies and kill all the Gnolls (and San!) in the Dreadwood, it will be your turn to lead - I recommend we go after Dred, but you probably want to try your luck with Sigurd. I got dibs on whatever it is that lets him breathe underwater. We owe Liato 1500 gp for his share of the slaver's treasure, so we can set that aside in an account for him. He's probably forgotten about it, but he earned it just the same.
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Post by Mr. Trommer on Feb 22, 2005 17:18:21 GMT -5
In truth I am allowing you all to think you are leading. I am the actual leader. I just haven't had the need to assert my authority...yet.
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Post by Ginger on Feb 22, 2005 17:32:24 GMT -5
Our "leader" seems to think that the Dwarven magical goodies was our next project. I thought we'd agreed that the slavers were next.
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Post by Dell on Feb 22, 2005 20:06:21 GMT -5
Our "leader" seems to think that the Dwarven magical goodies was our next project. I thought we'd agreed that the slavers were next. That was the plan, yes. But plans change. This time, it was because of the two 1st level guys in the group. We need to get them levelled up before we head out into the woods. I'm not going to war with a forest full of hostiles with a cleric that can't cast Hold Person. Otto could use another level, too, so he can double specialize and be more effective. You know how in the Final Fantasy games you have to run around and kill wandering monsters so you can level up enough to fight the big boss? That's why we're going to the Dwarf place. In Dell's assessment, that's the lowest risk, highest reward mission available. There will be a lot of clever stone traps - walls that slam shut on you, falling blocks... Dwarves are famous for that sort of thing. And there shouldn't be any undead, either - and Winthrop, for one, is tired of the undead. There may be some primitive underground dwellers - given the marshy terrain I'd expect it to be inhabited by bugbears, troglodytes, mind flayers, or some similar beast. Maybe a hydra - that would be cool. Basically, it's easy money, and should be over and done with in a few days. Besides, you know that what we say here has little to no bearing on what we actually end up doing.
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Post by Dead Greyhawk on Feb 22, 2005 23:32:12 GMT -5
Continue learning Dwarvish. How long will this take? Is Al sticking around? How many languages can you learn simultaneously? How cold does it get in winter? Do we need skis or snowshoes? Answering the DM related questions: According to the house rules, learning a language takes either 1d3 months of dedicated study or 2d6 days of study followed by 6d4 months of self-learning and practice, or by finding a talking creature who speaks the language which is to be learned and remaining in close proximity to the instructor for up to one year. The language can be learned one month early for each point of intelligence above 12. It's likely that you'll have to go the second or third route. You can only learn one language at a time. Al owns part of the Hall, and so is sticking around. The winters in the area are cold but not harsh. Again, the climate is similar to Florida/Georgia/Mexico City. In the mountains there is appreciable snow, and perhaps there will be in the hills around Longspear, but in the plains it is generally hovering around freezing in the winters. The Hold of the Sea Princes rarely gets even that cold. You can have snoshoes made if you'd like, they're just bulky.
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Post by Dead Greyhawk on Feb 22, 2005 23:59:44 GMT -5
Raven will also teach everyone wound binding. To save time and expense, one person can pay to learn a horsemanship proficiency and teach the rest of the party that skill. This will certainly save expense, but will not save time. Having everyone learn the skill simultaneously from trainers would save time, but not save expense.
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Post by Dead Greyhawk on Feb 23, 2005 0:11:59 GMT -5
Can the DM provide us with a list of our assets in the two accounts and the chest in Monmorg so we know how much money we should disperse? Gringold's in LongspearKeoish Coin304 GP 26 SP 50 CP Yeomanry Coin259 PP 121 GP 8 EP 113 SP Other4 copper waist chains w/silver skull clasps (40 GP each) Platinum Bracelet (700 GP) Star Ruby (1000 GP) 10 Onyx gems (100 GP each) Total conversion value: 3947 GPChumley Roundbottom's in SaltmarshKeoish Coin139 PP 2014 GP 616 SP 53 CP Lizardish COin24 EP OtherEmerald (500 GP) Ruby (200 GP) Total conversion value: 3312 GPDuke Harmond's KeepOtherHigh tension shortbow Great maul Chain-linked bars Gold chain (250 GP) Silver bracelet (25 GP) Gold ring (50 GP) Engraved silver bar {Pomarj Coin?} (10 GP) 11 Small gold plates (10 GP each) 10 Small gold flasks (10 GP each) Gold brazier (50 GP) Total conversion value: 505 GPConversion values assume converting all items into currency of the realm.
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Post by Dead Greyhawk on Feb 23, 2005 0:12:54 GMT -5
Things Winthrop needs to do: - Buy a new non-travelling spell book. - Get the Robe identified by a professional. - Write spells into new spell book. - Learn "Elvish." - Get some new spells. I sure I'm missing something... Please list what spells you will attempt to purchase.
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Post by Dell on Feb 23, 2005 9:50:25 GMT -5
Gringold's in LongspearKeoish Coin304 GP 26 SP 50 CP Yeomanry Coin259 PP 121 GP 8 EP 113 SP Other4 copper waist chains w/silver skull clasps (40 GP each) Platinum Bracelet (700 GP) Star Ruby (1000 GP) 10 Onyx gems (100 GP each) Total conversion value: 3947 GP I think a split of 600 gp each to the four company members would be adequate. Raven gets 600 gp in cash, and Al and Winthrop get 5 Onyx gems and 100 gp each. Dell takes the Platinum Bracelet, and pays 100 gp back into the account to keep things fair. The Nerullite waist chains should be sold, but the Ruby will stay as-is. Also, convert the Yeomanry coin to Keoish - it doesn't look like we'll be going back there for a while. If we're going to be operating in the Dreadwood soon we'll want to keep an account active here - how about we leave 100 gold or so here, and take the rest with us to Monmorg to buy stuff? All this needs to be sold off, except for the gold ring, which Dell will keep for himself. Weren't there some missing magical items that we had yet to assign? The water-breathing stone, the jade ring, and that potion in the metal flask that we never knew we had? Can we get a listing of those, too? So far, what's on the purchase list? I have: 2 custom longbows (R, O) Silvering for longsword (O) 10 pearls for identify (D, W) 1 regular spellbook (W) 2 travelling spellbooks (D) 12 units of spell ink. (D) Spell Training (D) Horsemanship training (?) Bind Wounds training (?) Getting Robe identified (W) New Spells (D, W) Can we get prices for all these, so we know about how much it will cost for everything? As far as new spells, Dell wants Magic Mouth and Featherfall. He keeps having to climb stuff, and he doesn't want to fall and hurt himself.
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