|
R.I.P.
Dec 8, 2004 15:20:30 GMT -5
Post by Ginger on Dec 8, 2004 15:20:30 GMT -5
Well, the undead weren't guarding that large room, but they were standing in front of the passage way. That might mean that behind the door is: a)something fully capable of protecting itself, b)nothing of value, c) something less important that whatever was behind them.
I vote for checking the doors first, as there could be something interesting there.
|
|
|
R.I.P.
Dec 8, 2004 15:26:25 GMT -5
Post by Ginger on Dec 8, 2004 15:26:25 GMT -5
Do you think they might have a mage here, too? Our DM has mentioned that he thinks a multi-classed or dual-classed cleric/magic user is a great combination. Additionally, the temple was guarded by a Magic Mouth, which suggests there is a magic user of some level inside.
|
|
|
R.I.P.
Dec 8, 2004 15:31:23 GMT -5
Post by Dell on Dec 8, 2004 15:31:23 GMT -5
Oh right... you mean when I led the spectre away from your paralysed and unable to escape body, so you didn't have the life sucked out of you? Yeah, that was really nice of me.
I say we should have somone scout the area out - ideally the ranger/cleric. Rangers are kinda stealthy, he's got the infravision, and most importantly, he can have the Detect traps spell on.
|
|
|
R.I.P.
Dec 8, 2004 15:40:56 GMT -5
Post by Ginger on Dec 8, 2004 15:40:56 GMT -5
Oh right... you mean when I led the spectre away from your paralysed and unable to escape body, so you didn't have the life sucked out of you? Yeah, that was really nice of me. I say we should have somone scout the area out - ideally the ranger/cleric. Rangers are kinda stealthy, he's got the infravision, and most importantly, he can have the Detect traps spell on. I like that idea. Would you want to actually make him invisible? Alternatively, since I'm still invisible, I could do some of it, although I'm usually not so quiet. However, I'd love to sneak behind someone while invisible and fill his back with arrows before he can spin around.
|
|
|
R.I.P.
Dec 8, 2004 15:46:58 GMT -5
Post by Dell on Dec 8, 2004 15:46:58 GMT -5
Good memory on the Magic Mouth - it's only a first level spell, though, so it doesn't let us know how powerful they might be.
|
|
|
R.I.P.
Dec 8, 2004 15:55:26 GMT -5
Post by Ginger on Dec 8, 2004 15:55:26 GMT -5
Not to make Winthrop jealous, but who's gaining a new level? Liato's jumping to 5, and Dell should be hitting the crazy 4/6 point. What are the odds he's getting all the way to 5/6? Do those extra levels do anything notably useful? Are you likely to get an ability score boost?
|
|
|
R.I.P.
Dec 8, 2004 15:59:34 GMT -5
Post by Dell on Dec 8, 2004 15:59:34 GMT -5
I don't want to make combat people invisible, because they'll become visible when they attack on our first encounter, and then it's essentially wasted. Also, they run a greater than usual risk of being caught in a fireball or web.
Here's my new plan:
We go in with all lights off. The Orc goes in front, along with a cleric with detect traps and infravision (Huxley or Garvin). Orcs can see in the dark out to 120'. If the orc sees something, he tells the cleric (both of those chars. speak orcish) and then we can uncover the lightstones and kick some ass. It's not full-on surprise, but it should help.
|
|
|
R.I.P.
Dec 8, 2004 16:06:31 GMT -5
Post by Dell on Dec 8, 2004 16:06:31 GMT -5
Well, Dell's Int is at 17.68 - so it should go up this time (which gives him nothing). The fifth wizard level will take a couple more adventures, though - depending on how well we do next week. Thieving abilities will go up - probably open locks and hear noise.
Not much, really. It's the next wizard level that gets me... Fireball! If Winthrop lets me use it out of his spellbook, that is.
|
|
|
R.I.P.
Dec 8, 2004 16:06:45 GMT -5
Post by Ginger on Dec 8, 2004 16:06:45 GMT -5
While undead can see in the dark, clerics of Nerull can't. I think it's unlikely that the evil sanctuary will be dark. The pathway leading there will probably be dark, but we're also probably unlikely to meet very stiff resistance there.
|
|
|
R.I.P.
Dec 8, 2004 18:57:36 GMT -5
Post by Dell on Dec 8, 2004 18:57:36 GMT -5
Exactly my point - if we keep the light off, we can see them in the distance, before they know we're coming.
|
|
|
R.I.P.
Dec 8, 2004 21:38:01 GMT -5
Post by Ginger on Dec 8, 2004 21:38:01 GMT -5
With my AC I probably should hid...I mean stand behind one of the tower shields. Sounds like a good idea. Could you use an Unseen Servant to do that? It wouldn't be attacking, it would just be holding up a shield?
|
|
|
R.I.P.
Dec 8, 2004 23:09:24 GMT -5
Post by Dell on Dec 8, 2004 23:09:24 GMT -5
Unseen Servant can carry 200 coins of weight, which is 20 pounds. According to my extensive research two minute Google search, that's more than enough to carry a wall shield (or "pavise" if you're feeling fancy.)
At Winthrop's level, the servant would last 110 minutes.
|
|
liato
Full Member
Posts: 123
|
R.I.P.
Dec 9, 2004 8:48:58 GMT -5
Post by liato on Dec 9, 2004 8:48:58 GMT -5
What do you guys think we're looking for?
So far we've found two relatively small altar rooms and one fancy bedroom.
How many worshippers do you think are here? Should we be expecting a big barracks or a bunch of smaller priest quarters. If everyone here is a priest we're in trouble because that is a TON of hold person spells.
I think we should at least look in next area before we open the big doors. The problem with opening the big doors it that is might be something that we wouldn't have to fight if we don't open the doors. If it's a tomb, for example, we'll only need to fight what's inside if it is disturbed.
We don't want to get bogged down in fighting more undead yet. We really need to find the priests.
|
|
|
R.I.P.
Dec 9, 2004 9:54:02 GMT -5
Post by Mr. Trommer on Dec 9, 2004 9:54:02 GMT -5
We are looking to capture a ninth level eveil priest that we can charm and get to cast Restoration on my sorry ass.
|
|
|
R.I.P.
Dec 9, 2004 10:28:13 GMT -5
Post by Ginger on Dec 9, 2004 10:28:13 GMT -5
How many worshippers do you think are here? Should we be expecting a big barracks or a bunch of smaller priest quarters. If everyone here is a priest we're in trouble because that is a TON of hold person spells. That's why we're ready with web, stinking cloud and summon insects. The hope is to disable and otherwise occupy the priests. I agree.
|
|
|
R.I.P.
Dec 9, 2004 10:29:07 GMT -5
Post by Ginger on Dec 9, 2004 10:29:07 GMT -5
We are looking to capture a ninth level eveil priest that we can charm and get to cast Restoration on my sorry ass. And then have him rest, to cast raise dead on Al. And then maybe have him restore Garvin's 5th level.
|
|
|
R.I.P.
Dec 9, 2004 10:45:50 GMT -5
Post by Dell on Dec 9, 2004 10:45:50 GMT -5
See, this is why they call you "Confused." Restoration is a seventh level spell, so we'd need to find a 16th level cleric to cast restoration on you. And we definitely don't want to find a cleric capable of casting 7th level spells. Or 6th level spells.
I'm even a little afraid of one that can cast 5th level spells. But he could raise Al from the dead, if we charm him.
It's fairly clear that the small altars in front were used for specific ceremonies - making undead, for one. We need to find the main temple - that's going to be where they'd focus their defense.
Come to think of it, the defense was very heavy around that big building - it could be the main temple, and if so, then the other door would lead to the priests's bedrooms. I say we scout out the bedrooms first, because they should have the loot there.
|
|
|
R.I.P.
Dec 9, 2004 10:54:48 GMT -5
Post by Ginger on Dec 9, 2004 10:54:48 GMT -5
Come to think of it, the defense was very heavy around that big building - it could be the main temple, and if so, then the other door would lead to the priests's bedrooms. I say we scout out the bedrooms first, because they should have the loot there. The horde of undead was past the doors, protecting the part we haven't explored.
|
|
|
R.I.P.
Dec 9, 2004 10:58:54 GMT -5
Post by Ginger on Dec 9, 2004 10:58:54 GMT -5
Something else to consider is the 1st level cleric spell "Combine." It'll allow Garvin, Lloyd and Huxley to hold hands and turn as an 8th level cleric, and Lloyd can cast as a 7th level cleric. The extra turning power could be extremely helpful if it allows us to destroy ghouls instead of just destroying skeletons and zombies, but I don't think that's possible. Outside of combat, we can now speak with dead to those who have been dead a month, instead of a week, and we can ask them three questions instead of two.
|
|
|
R.I.P.
Dec 9, 2004 13:09:02 GMT -5
Post by Dell on Dec 9, 2004 13:09:02 GMT -5
Okay, so right now, the consensus is we skip the big building for now, and explore further ahead, right?
Combine doesn't strike me as a good spell to use in combat, although it would let Lloyd destroy ghouls when he turned them. We can all memorise it, just in case there's a place where it would be a good idea, but it's probably getting converted to a cure light wounds anyway.
|
|
|
R.I.P.
Dec 9, 2004 18:23:31 GMT -5
Post by Ginger on Dec 9, 2004 18:23:31 GMT -5
Combine also pushes back the limit to the number of days we have to revive Al. If we find a level 9 priest to cast raise dead, we can bump him up to level 13 with that spell, giving us 4 extra days of travel time. The same would apply to Restoration, if they have a high priest whereever we go.
|
|
|
R.I.P.
Dec 9, 2004 18:58:03 GMT -5
Post by Dell on Dec 9, 2004 18:58:03 GMT -5
The deal with Al is - can we make it back to Longspear with him, or will we have to go somewhere else? I think we can make it back... but we'll have to leave the Pelorites behind, because they'll be spending a few days purifying everything with ceremonies - we don't have time for that. Besides, they're big kids, they can make it on their own.
It'll be better if we go back to Longspear, because we already know the priests and the temples... and we have all our money there. If we go to a new town, we have to find a new priest, make him like us, find a place to sell all our treasure so we can pay for it... oh, it's very complicated indeed. Although I still like the idea of having him reincarnated - maybe he'd roll better stats this time. Hell, maybe he'd end up as a troll.
|
|
|
R.I.P.
Dec 9, 2004 20:00:47 GMT -5
Post by Ginger on Dec 9, 2004 20:00:47 GMT -5
I'm 99% sure that Longspear is too far. I think that we're about 5 days from the place where we fought the giants, which was about 4 days from the monestary, which was 7 days from Longspear. That's 3 days too many.
If I recall correctly, the capitol of the Yeomanry is about a week away. Al can be raised 13 days after dying. That should give the Pelorites enough time to sanctify the area, and us enough time to effeciently loot the place.
|
|
|
R.I.P.
Dec 10, 2004 7:56:31 GMT -5
Post by Dell on Dec 10, 2004 7:56:31 GMT -5
You're probably right. I was hoping to make it back in time to try and track down San and that meeting... but we'll probably be too late for that anyway.
Then again, we could all die in here, and get to make brand new characters for the new year... I say if that happens, we all make druids.
|
|
liato
Full Member
Posts: 123
|
R.I.P.
Dec 10, 2004 9:09:50 GMT -5
Post by liato on Dec 10, 2004 9:09:50 GMT -5
We could all make druids. But then what happens when we get to level 12. It would be a huge battle royal.
In a couple levels (which, at druid advancement rates is about 1 adventure) I'd be able to fly Al there. Oh well.
We weren't going as fast as we could have when we were traveling. Weren't we only going 8 hours a day. Plus we didn't know exactly where to go. I don't think we took the shortest path. With a ranger and a druid we should be able to get back at least a little faster.
Plus didn't the dwarves slow us down? Maybe if Garvin dies we can go even faster.
|
|
|
R.I.P.
Dec 10, 2004 10:31:12 GMT -5
Post by Ginger on Dec 10, 2004 10:31:12 GMT -5
I think that hurrying doesn't factor into it very much over a 2 week trip. Basically, you go as fast as the horses let you. Besides, if we wait around a few extra days to help the Pelorites cleanse the temple, we'll get much better treatment when we bring them with us.
|
|