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Post by Ginger on Aug 27, 2014 9:24:46 GMT -5
Colby is definitely hoping for evac from Dariel. How many segments does he estimate it will take them to close if charging? 2? One to get to the roof and one to close to the other side of the roof?
There are still turned mummies in the bright glowing orb room with the party, right?
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Post by Wolfgar on Aug 27, 2014 10:34:23 GMT -5
Colby can't take on some low level fighters by himself? How many h.p. does he have? If he defends with the frost brand what's his AC?
Dariel would like to take out this dragon before coming to Colby's aid. Maybe Fin can help? Like drop a wall of ice on the tower. Didn't we say mage shield absorbs that damage? There is also that slowed flying spell caster. Where is he?
Dragon recap (because it is cool): -Youssef lightning bolted a green dragon. the rider is unconscious and the dragon couldn't sustain flight. off the board. -Colby fireballed and magic missiled a blue dragon. the rider is unconscious and the dragon couldn't sustain flight. off the board. -Dariel took the charge of a green(?) dragon and gave back a lot more. the rider is conscious but the dragon is not. falling 500'. off the board. -Finnious lightning bolted the green dragon on the roof top while Youssef covered the hole it was breathing through. the rider was killed by the lightning bolt and the back draft of the breath weapon. the dragon cannot fly but is still on the board. -Dariel just did a lot of damage to a blue dragon. it is still up but probably cannot fly.
Am I missing one of the dragons?
BTW, from 500' up it would take 6 seconds (1 segment) to hit the ground in a free fall. That is going to have to be one fast cure spell.
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Post by Ginger on Aug 27, 2014 13:27:01 GMT -5
I can take care of myself, but it would mean I couldn't help out anyone else. After getting swooped by the dragon, Colby is down to 7 HP. Defending with the Frostbrand will drop my AC to -4, which is completely fine, but then I'll be basically out of the fight. I could surround myself with a wall of fire, drop a wall of fire or Ice to block the stair well, or several other things, but 1 or 2 on initiative will probably mean a disrupted spell. My Mage Shield is 33 HP, so I'm not worried about being hit by a friendly fire spell to take the heat off of me.
The other magic user is flying and bearing down on me, although still slowed. I'm not especially concerned about him.
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Post by venger on Aug 28, 2014 13:50:28 GMT -5
Like drop a wall of ice on the tower. Didn't we say mage shield absorbs that damage? I qualify Ice Storm as elemental cold damage, so yes. There is also that slowed flying spell caster. Where is he? Yes, sorry. Although the Slow spell duration is about to expire Dragon recap (because it is cool): ::cool dragon recap:: Am I missing one of the dragons? There were 6 total: Green dragon reduced to minimal HP and unable to maintain altitude. (rider incapacitated) Green dragon slain inside main temple. (no rider) Green dragon on the roof of the "bright" room. (rider incapcitated) Blue dragon took a hammering from Dariel, spiraling toward the ground on a crash trajectory. (rider frantically casting CLW) Blue dragon tore into Colby, took magic missile barrage on its return pass and cannot maintain altitude. (rider casting) Blue dragon in the courtyard, melee with Dariel (no rider) BTW, from 500' up it would take 6 seconds (1 segment) to hit the ground in a free fall. That is going to have to be one fast cure spell. Some thoughts: Technically the dragon falls out of the sky on his initiative? That might allow time to cast the spell... I'm not imagining the dragon falling like a stone either. The wings catch some air, it goes into a tailspin or a death roll or something. Like Snoopy & the Red Baron.
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Post by venger on Aug 28, 2014 13:51:04 GMT -5
Colby is definitely hoping for evac from Dariel. How many segments does he estimate it will take them to close if charging? 2? One to get to the roof and one to close to the other side of the roof? They don't sound like they're charging up the stairs. There are still turned mummies in the bright glowing orb room with the party, right? That is correct, yes, sorry.
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Post by venger on Aug 28, 2014 13:54:30 GMT -5
Finnious: 38 Paavo: 16 Dan: 24 Youssef: 22 (mummy rot) Colby: 7 Heart of Law: 17 Haddiq: 17 Gronk: 11 Grimstone: 21 Moram Infidelbane: 23 Tirian of Asalbar: 14 (level-drained) Khonsu: 48 (mummy rot) Dariel: 49 Bakenmut: 3 Hetepsi's sister: 3
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Post by Ginger on Aug 28, 2014 15:52:25 GMT -5
Blue dragon tore into Colby, took magic missile barrage on its return pass and cannot maintain altitude. (rider casting) The caster failed his fireball save and went unconscious despite his fire resistance. That's why he didn't heal the dragon on the subsequent round when I magic missiled the dragon.
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Fin
Junior Member
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Post by Fin on Aug 28, 2014 20:05:27 GMT -5
Fin's got four fighters in front of him and a pissed off, high level cleric just below him. He doesn't need any help but he's kinda busy right now. Soon as he takes out these losers he'll be in a position to assist. Next action is to Ice Storm the fighters, then go into thief mode to take out said cleric. Think there's maybe one more low level, half roasted cleric left over from his fireball with the high level dude.
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Post by Ginger on Aug 29, 2014 8:57:42 GMT -5
Colby is on the roof of the west gate tower, casting spells, having dodged past the warriors inside who undoubtedly be upon him next round. They don't sound like they're charging up the stairs. So they're going to close, but not charge? Ok. Then I won't worry about spell disruption next round.
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Post by Wolfgar on Sept 9, 2014 12:55:46 GMT -5
Losing Colby (dead), Finn (feeble-minded), Haddiq (unconscious) and Mary (nigh unto death) was pretty bad. I think it is time to retreat. Dariel can start teleporting a couple of people away each round. It is still going to take a while.
1. teleport back and kill monster eating Mary 2. teleport away with Mary 3. teleport back to group 4. teleport away with Bakenmut and girl 5. teleport back to group 6. teleport away with Vashalla and Grimstone 7. teleport back to group 8. teleport away with Moram and Tirian 9. teleport back to group 10. teleport away with Friedrich and Khonsu 11. teleport back to group 12. teleport away with Paavo and HoL 13. teleport back 14. look for Youssef and Finn
I am sure I am forgetting someone. Regardless, it is unlikely our enemies will leave us alone for that amount of time. They are going to start sending in the mummies and wights if nothing else. Dan could come back to help turn them but that would mean an additional trip for Dariel. We could really use some spellcasting support.
I wish we had some inkling as to what to do with this spark thing. It makes killing anything a waste of time since they come back as something worse.
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Fin
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Post by Fin on Sept 10, 2014 19:58:30 GMT -5
Hey, what gives with leaving Fin for dead last? Was it something I said?
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Post by Wolfgar on Sept 10, 2014 21:40:30 GMT -5
Finn was hit by a Feeblemind spell. All the noise made him fly off. We are not sure where he is at the moment. Youssef will try to coral him before any of the pit fiends see him. Once we are somewhere safe Dan can use a Heal scroll on him to reverse the effects.
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Post by venger on Sept 11, 2014 7:30:50 GMT -5
I think it is time to retreat. Dariel can start teleporting a couple of people away each round. Dariel thinks that victory is still within the party's grasp. He feels, with the support of the paladins/fighters, he can take on the pit fiends. He would retrieve Mary first, while healing spells or potions remaining are divvied out... Or not, your call... Finnious: 30 (feebleminded) (missing) Paavo: 16 Dan: 24 Youssef: 23 Colby: -30 (dead) Heart of Law: 32 Haddiq: 0 (unconscious) Gronk: 5 Grimstone: 13 Moram: 39 Tirian: 26 Vashalla: 12 Khonsu: 49 Dariel: 46 Friedrich: 70 Mary: -9 (death's door) Bakenmut: -3 (unconscious) Hetepsi's sister: 3 I am sure I am forgetting someone. At least the barbarian Gronk, who would probably object to being teleported. I wish we had some inkling as to what to do with this spark thing. It didn't seem to react too favorably to being hit with a holy sword.
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Post by Ginger on Sept 11, 2014 8:37:51 GMT -5
Heart of Law will mix it up with the Pit Fiends. His nine lives have not run out yet.
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Fin
Junior Member
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Post by Fin on Sept 11, 2014 16:03:27 GMT -5
Fin will sing a happy song about bunnies...and drool a little.
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Fin
Junior Member
Posts: 81
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Post by Fin on Sept 11, 2014 16:30:57 GMT -5
Kidding aside, when we next meet I'd like to play Moram or Tirian rather than sit there. I agree with Paavo that it's time to head for the hills.
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Post by Wolfgar on Sept 15, 2014 16:34:38 GMT -5
We could also charge out of the insect plague and attack the cheetah/snake monster, the dragon and the dragon rider the next round. Someone could head for Mary and try to staunch her bleeding if we get a good initiative. We just need to make sure everyone stays within range of a PfE while we do so. Youssef can try to keep the mage distracted once he see everyone run into the courtyard. Dan has the qbox with the remaining potions. We will have to wait until Dariel brings Dan back to dole those out. Other than Paavo and Grimstone the other fighters don't look too bad.
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Post by Ginger on Sept 16, 2014 11:38:00 GMT -5
Once Haddiq is back up, he'll drink half his potion of polymorph self to get some hitpoints and in case he needs to turn into something small to get teleported away. HoL will drink the other half, turn into a flying creature, and charge the flying spellcaster.
Youssef has the scroll Colby made him with an 11th level dispel magic. Now that the globe is gone, that's a 44% chance to dispel the magic user's fly spell.
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Post by Wolfgar on Sept 16, 2014 13:29:14 GMT -5
Maybe Youssef will go kamikaze and attempt to grapple the spell caster. Probably the best way for Youssef to disrupt his spells. I think Dan still has a Silence 15' if he can get the time and range to use it.
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Post by Ginger on Sept 25, 2014 15:27:14 GMT -5
Game time on Sunday. Do we fight on?
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Post by Wolfgar on Sept 26, 2014 7:43:19 GMT -5
We fight on!
Paavo: charge spark Khonsu: charge spark
Moram: charge archers Tirian: charge archers
Friedrich: fly at wizard!
Heart of Law: charge snake-cheetah Grimstone: charge snake-cheetah Gronk: help Mary/drag Bakemut Vashalla: help Mary/drag Bakemut Hetepsi's sister: help Mary/drag Bakemut Mary: -9 (death's door) Bakenmut: -3 (unconscious)
Dariel: teleport and attack dragon
Dan: heal Haddiq Haddiq: 0 (unconscious) Colby: dead
Youssef: reapply Mage Shield/Shield? prepare to dive bomb
Finnious: flee
This way everyone is still in PfE and no group makes a better target for the spell casters. We can only help Mary if we win initiative by a fair amount - unlikely. That is why Dariel is heading for the dragon. The last dragon rider and the snake-cheetah will be slowed the following round. Even if Friedrich just flies after the mage and the mage flees, that will be enough to prevent him from attacking us. Grappling is probably just as good as hitting. Do we have pummeling rules? Hopefully the lower level fighters will fail morale after we have taken down the main guys.
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Post by venger on Sept 27, 2014 8:12:03 GMT -5
Huzzah! I'm back from Europe! Ancient Rome campaign here we come... just kidding, I'm sure you guys will prevail.
Dariel will do as requested and maybe pout a little bit that the plan doesn't expressly include engaging/killing Pit Fiends.
Moram Infidelbane will fight to the death because infidels...
Tirian of Asalbar imagines the specialized archers have their weapons trained on the door, waiting to shoot anyone who charges out, but he's comfortable as that'll be someone a with higher dexterity than his...
Khonsu had the feeling that the Spark was rather non-plussed by his +1 weapons. He wonders why the module gave him such crappy gear...
The wizard might be too far from Friedrich to reach in a single round, counting the distance across the courtyard and the altitude.
Grimstone will go with the flow but his morale check on a d20 is probably exactly equal to his current HP... (13)
Vashalla suggests, worst-case, maybe leaping off the mountainside and praying that her god (Uthommaos, the Breath from Dark Chasms) buoys the party to safety on some divine updraft...
And Hetepsi's sister is definitely more a liability to rescued/looked after than an asset to assist the party.
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Post by Ginger on Sept 27, 2014 19:45:17 GMT -5
Heart of Law will go toe to toe with Pit Fiends once we clear out some of the humans. Gotta prioritize the things that can pierce the protection from evil.
If Friedrich cannot reach the wizard in one round, he should split fire and throw axes. He can do that because he has multiple throws per round, right?
Has Khonsu donned the fancy scale mail yet?
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Post by Wolfgar on Sept 29, 2014 8:54:02 GMT -5
Not bad! One less pit fiend. One less 14th level magic user. One less dragon. Some really good initiative rolls and some really bad initiative rolls.
So what do we have left: -high priest -1 dragon rider -2 pit fiends -spark -2 priests -3 assassins -4 mummies -low level fighters -archers -wights -monks!
Do any of the walls of fire disappear with the destruction of one of the pit fiends? If we can get more people into the fight we can finish this off.
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Post by Ginger on Sept 29, 2014 9:01:12 GMT -5
Still not dead! One pit fiend down, one 14th level wizard down, but not out. The stinking cloud is between the clerics and his body for now, but there are more clerics around.
That really tough fighter who clobbered Tyrian is right up with a few of us. I don't think any of us can stand against him, including Dariel. Maybe if Dariel keeps trying to blind him or something.
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Post by Wolfgar on Sept 29, 2014 16:29:24 GMT -5
I was wondering about our MR from the Holy swords versus the walls of fire. Shouldn't we have rolled when the walls were created to see if they had any effect whatsoever on the paladins? In theory the paladin and those within 5' of him would not even have felt the heat from the new wall. With a 5' radius of MR I could see Paavo and 4 other people walking slowly through a wall of fire if they knew beforehand that the immunity was working. Could Paavo slowly move forward a wall of fire and see if he feels no heat as a result of his MR before taking any damage?
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Post by Ginger on Sept 30, 2014 8:31:16 GMT -5
Haddiq and Dan haven't done anything the past few rounds. Haddiq will ask for the rescued prisoner to see how she's doing and if she has any information.
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Post by venger on Sept 30, 2014 9:49:37 GMT -5
Not bad! One less pit fiend. One less 14th level magic user. One less dragon. Some really good initiative rolls and some really bad initiative rolls. Definitely some terrible rolls -- anything but a 1 and the 14th level magic-user would be still casting. And Youssef got so lucky with a pit fiend in melee. So what do we have left: -high priest -1 dragon rider -2 pit fiends -spark -2 priests -3 assassins -4 mummies -low level fighters -archers -wights -monks! You definitely recall seeing more than 3 stealthy assassin types in the grand temple. One of those wights is a blue dragon. And there's a vampire or two... Do any of the walls of fire disappear with the destruction of one of the pit fiends? No, they last 13 rounds minimum without concentration. And there's a pit fiend in the temple re-upping them anyway. I was wondering about our MR from the Holy swords versus the walls of fire. Shouldn't we have rolled when the walls were created to see if they had any effect whatsoever on the paladins? If the paladin wanted to boldly step up to the Wall of Fire and risk taking 1d4 broiling damage to him and all he was protecting, then yes. Otherwise he steps back and there is no risk. With a 5' radius of MR I could see Paavo and 4 other people walking slowly through a wall of fire if they knew beforehand that the immunity was working. Could Paavo slowly move forward a wall of fire and see if he feels no heat as a result of his MR before taking any damage? I feel he would need to bring his MR into the minimum broil range to see if it works. Ditto with "I get within 5' of the Stinking Cloud, does it smell bad?" or "I get within 5' of the Web, does it look sticky?" I suppose a paladin could advance toward a Wall of Fire with someone in front of them and determine if the MR was effective by whether or not the person broils. But that doesn't seem very paladinly. Haddiq and Dan haven't done anything the past few rounds. Haddiq will ask for the rescued prisoner to see how she's doing and if she has any information. Her name is Intekes and she is the daughter of a minor noble¹ from a small Sepat² in the Upper Kingdom³ who would surely reward her rescuers. ¹Nobles: The hereditary nobility, the hatepu, consists of princes, counts, archbarons, barons, lords,chief-scribes,and shakes (Aegyptian stekh, a sort of primitive, basically tribal warrior lordling, almost a hereditary and landed knighthood most common in the desert lands and Phillistia). These hereditary Aristocrats, together with the Bureau Ministers, convene to form the Great Council. Nobles in general have virtual independence with respect to matters on their own on fiefs and estates. ²Sepat: This is a district of some tens to hundreds of square miles. Its governor is the Hatia of the Sepat. These divisions range from the delta region (where there are many), southwards along the Nylle River's banks, including the Resy (lakes area), and number few in the hinterland of the Ngoto Oversight. Those with large cities in them tend to cover less territory than those without such urban concentrations. ³Kingdoms: Each viceroyal "kingdom" is divided into from 20 to 25 Sepats. The Ngoto Oversight has but 9 Sepats. Each Sepat has its own name, patron deity, flag, and emblem. Each fields a militia contingent in time of need to fill out the standing army. These militia contingents are independent units from Battalion to Regiment in size. That takes several rounds to explain, Haddiq listens raptly.
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Post by venger on Sept 30, 2014 9:57:30 GMT -5
I'm going to go ahead and calculate experience... you better win / fight to the death.
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Post by Wolfgar on Sept 30, 2014 10:32:39 GMT -5
With the Endure Heat up, Paavo should be able to approach the wall close enough to see if the sword protects against the heat and if it does not still not take any damage.
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