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Post by Ginger on Mar 1, 2007 14:49:03 GMT -5
Know Alignment is a start. We can also do some quick questioning. We say "How long have you been here" They say "2 years, except for that one, who just came in here an hour ago and tied himself up."
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Post by Dell on Mar 1, 2007 16:26:45 GMT -5
Know alignment won't be of use - the evil one is going to be Dell's assassin henchman!
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Post by Wolfgar on Mar 4, 2007 20:55:43 GMT -5
How did exploring the dungeons go? Anything interesting from the slaves?
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Post by Ginger on Mar 4, 2007 22:37:33 GMT -5
The slaves had little to say. After 3 detect magic spells, we found a lot of magical stuff. We went downstairs and left Otto, Pfiffwin and Jasper to guard upstairs. The prisoner had just regained consciousness even though he was still bound so we subdued him again and buried him in bugbear corpses so he won't escape. We entered the room that we failed to enter our first time through and found a room full of refuse. Hugh ended up teleporting to the adjacent room, which had 5 minotaurs. He quickly stepped backwards and teleported back. I started firing arrows at the wall to test the mechanism and Hugh thought we were going too slowly and said "You do it like this..." and disappeared again. We heard some combat sounds, and he quickly stepped back again, informing us that two had fled the room while three surrounded and attacked. We were ready for them to come get us, but they didn't.
We then regrouped to the octagonal room and made a front at the door. They again didn't come through, but then 10 flying, spellcasting snake creatures came through the next door. Winthrop webbed the air they were flying in, but both saved (8 were mirror images) and Perrin was the only one webbed.
The minotaurs used that as an opportunity to attack us. Dell lightning bolted the minotaurs, Al killed one minotaur, then Raven killed Al, and then Raven downed Hugh. Either he was charmed, or he had blown a fuse. Antonus used his wand to paralyse one Naga and Dell slowed the one controlling Raven. Dell then put up a fire shield. Two minotaurs attacked Dell which killed them. The Naga controlling Raven fled the scene and Raven was vexed. Dell would catch his arrows, but he had a fire shield. I decided to charge, since it was ruled that Dell was now a fire using creature and I'd be +6/+6 with my sword and could put out his fire. I ended up knocking out Dell and myself also. Adrienne was critically wounded by a minotaur for triple max damage and went down.
At some point in the meantime Diego was lightning bolted by a naga, so he was fried too. Winthrop ran to get the backup and Antonus was the only one still functional. At this point a giant came in from another door and thanked us for saving him. Antonus realized that he was a frost giant who was pretending to be something else and was hit with a boulder. The brownie made an appearance and was nearly killed. He cast dimension door to get to safety with Tony. Otto finally came down to save us. Jasper was at -5 on the stairs, Perrin was in the web, being interrogated by the giant and then smashed into unconsciousness. Otto cleaved the giant for 76 HP... and it hit him back. Otto hit the giant again, finally killing him, but Otto's wounds weren't healed. The Naga then became unparalyzed and Otto killed it. The other one came in and Winthrop used the staff again, Diego shot it with arrows and Otto smacked it, which killed it.
That probably doesn't make much sense, but basically everyone went down, mostly to actions by party members.
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Post by Wolfgar on Mar 4, 2007 22:56:24 GMT -5
Sounds very confusing. We definitely need some sort of protection against charm. Do you think the giant was real or just an illusion created by the naga?
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Post by venger on Mar 4, 2007 23:19:43 GMT -5
Sounds very confusing. We definitely need some sort of protection against charm. Do you think the giant was real or just an illusion created by the naga? It was real. It had a two-handed sword of wounding and a lot of hit points.
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Post by Ginger on Mar 4, 2007 23:33:49 GMT -5
If I were creating an illusory giant, I wouldn't make one that took a perception check to see that it was wearing makeup and its hair was dyed blond and was really white.
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Post by venger on Mar 5, 2007 0:10:51 GMT -5
If I were creating an illusory giant, I wouldn't make one that took a perception check to see that it was wearing makeup and its hair was dyed blond and was really white. maybe holding a dragon egg
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Post by Wolfgar on Mar 5, 2007 9:01:36 GMT -5
I thought maybe the reason Otto didn't get any hit points back was because he was an illusion. But a sword of wounding would also explain it. Besides you don't think Dana is likely to start throwing more illusions against us as Pfiffwin's spell prove more effective?
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Post by Dell on Mar 5, 2007 9:31:17 GMT -5
Sounds very confusing. We definitely need some sort of protection against charm. The Charm power of Monsters reads as thus: It's possible that Protection from Evil, 10' radius will work to break the connection between the charmer and the charmee. Regular protection will give a +2 to the save, which is pretty good. Spell Immunity might work, but that seems excessive. If we were all elves, we'd be pretty safe against charming, but... probably not a good idea.
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Post by Ginger on Mar 5, 2007 11:20:48 GMT -5
So do you become uncharmed if the charming creature is outside of 60'? That's kind of confusing. I'd think not, but it looks like a break in the mental communication link via a circle of protection breaks the charm, so a break in the connection because of distance should temporarily break it also.
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Post by venger on Mar 5, 2007 11:52:12 GMT -5
[quote author=dell board=old thread=1170780806 post=1173105077]
Monster Charm Power:
The magical charming power of creatures such as nixies and vampires is much more powerful than that of the simple charm person spell. While it will eventually wear off, until it does, the charmee is subiect to mental commands by the charmer, unlike either the charm person or charm monster spell.
...
Mental communication between charmer and charmee extends only to sight range or up to a 60' radius if not in sight range. Magic circles of protection (spells or specially drawn) will break the communication link and seemingly cause the charm to be broken, but unless magically dispelled, or until the power of the magic wears off, the effect is again evident when the charmee is outside such protection.[/quote]
As it reads to me you would still be charmed until the effect is dispelled or wears off, the 'charmer' just could not mentally communicate with you at that range.
The magical circles of protection part seems like a separate clause. It will "break the communication link AND seemingly cause the charm to be broken." emphasis added
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Post by Ginger on Mar 5, 2007 12:02:49 GMT -5
I guess I read the "and" more like an "and therefore" but you're probably right.
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Post by Dell on Mar 5, 2007 13:10:19 GMT -5
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Post by venger on Mar 5, 2007 13:50:01 GMT -5
Protection from Evil, 10' radius or not, should protect you against a charm of this variety. The magic-user version substitutes powdered silver or iron.If that isn't a magical circle of protection, I don't know what is. Someone's charmed and you cast Protection from Evil on them- you trace this 3' circle around them with whatever component and they are no longer charmed. (until the protection from evil wears off)
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Post by Ginger on Mar 5, 2007 14:04:38 GMT -5
Yet more reason that Protection from Evil should be a more high priority spell for our clerics!!!!!
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Post by venger on Mar 5, 2007 15:30:47 GMT -5
Yet more reason that Protection from Evil should be a more high priority spell for our clerics!!!!! I totally use the magic-user version all the time. It's saved Antonus on multiple occasions. (ghouls, air elementals, etc.) *** better to avoid danger all-together though, by spotting it out ahead of time with my "WIZARD'S EYE"
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Post by Ginger on Mar 5, 2007 17:09:46 GMT -5
As long as that danger has a movement rate of 3, I agree.
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