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Post by venger on Jan 29, 2007 14:40:55 GMT -5
Is it just me or did Arden Prindive not seem all that grateful that we defeated the shadow dragon and restored the Oytwood to a semblance of normalcy? Don't get me wrong, a great evil was defeated and a good deed for good deed's sake is well worth doing. But I figured they'd be a little more excited now that they could get back into the tree and bake delicious cookies to their hearts' content.
Oh well.
I should learn wound binding and horsemanship. Or at least wound binding.
We could ask the elves for a spellbook and some magical ink for Rhiannon to scribe spells. Or go back to Gorna...
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Post by Ginger on Jan 29, 2007 14:41:28 GMT -5
We should also take the opportunity to do some scrying/sending. We can check up on the building of Cedrus's church. Maybe it's nearing completion and he can come meet us in the Jotens.
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Post by Wolfgar on Jan 29, 2007 15:24:39 GMT -5
Winthrop could just teleport down and back with Cedrus if he is done with his temple. I bet we could convince him to help us find the Great Druid but the other targets probably wouldn't interest him much. If he is unwilling to join us do you think he would be willing to give up the rod of resurrection in exchange for a considerable donation to his temple?
Also I think we need to have some split up of the treasure from the Frost Giants so that we can cover the expenses of our henchmen and followers. Pfiffwin needs some new spells, Herbert will need training soon. Can we advance say 10,000 gp to all survivors of the glacier?
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Post by Ginger on Jan 29, 2007 17:22:31 GMT -5
I guess that when he's that old, Arden's seen mightier heros than us.
Teleportation is always an option, if Winthrop wants to risk the 1% chance of instant death each way.
How do we want to finance henchman/follower payments? Do we want to come up with some system whereby the PCs get the loot to divide up to their respective crews? It would simplify the fact that Otto's followers come and go and would let us avoid wondering whether the bear gets a share. It also flows better from a story perspective, given that our henchmen are supposed to be bound to the PCs above the company.
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Post by Dead Greyhawk on Jan 29, 2007 20:41:02 GMT -5
It's the bear with the share!
Must be an animal relative of
The snail with the flail!
I couldn't resist.
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Post by Mr. Trommer on Jan 30, 2007 9:05:04 GMT -5
The bear gets paid in sheep, salmon, and ground squirrels.
1% chance what are the odds of that happening...
The greater risk is showing up to get Cedrus and being pulled into some other nefarious plot line.
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Post by Wolfgar on Jan 30, 2007 9:15:24 GMT -5
How do we want to finance henchman/follower payments? Do we want to come up with some system whereby the PCs get the loot to divide up to their respective crews? It would simplify the fact that Otto's followers come and go and would let us avoid wondering whether the bear gets a share. It also flows better from a story perspective, given that our henchmen are supposed to be bound to the PCs above the company. I think the PCs and NPCs (Al, Diego, Cedrus) should get the non-magic treasure which they can use to support their followers. That is different from what we did after the hill giant steading but should basically workout the same. Do we need to give different shares for the senior and junior members again? Suggestion: quarter share for 4th level and under, half share for 5th to 8th, full share for above 8th or at level cap. Do we want to offer Diego a full share in the Company so he doesn't leave? He is after all almost a lord. Or do we want to try trimming the Company to just PCs and their followers? Currently there are 16 characters not including Cedrus: -Winthrop, Hugh, Grisela -Raven, Jasper, Rhiannon -Dell, Adrienne -Otto, Pfiffwin, Herbert -Al -Diego -Tony -Perrin -Eig
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Post by Wolfgar on Jan 30, 2007 9:19:36 GMT -5
Winthrop - do you want to purchase Otto's strength 16 longbow for Grisela? He hasn't used it in a very long time so it is basically just unneeded encumbrance. Does anyone recall how much we paid for it? You may also want to check to see if Arden can get you a stronger strength bow.
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Post by Ginger on Jan 30, 2007 9:35:07 GMT -5
Diego has frequently refused to join the company, since he wants to keep his options open. He's said that he prefers the guaranteed 800 GP a month (now 900 GP per month, since we won enough XP on Sunday to put him over the top) to the few perks that he doesn't get.
I think that it should be 1-4, 5-7, and 8+. I don't think that will be a problem for the lower end characters, since they usually are still in debt to the company for all of the free equipment they get upon joining until at least level 4. By level 5 they're good enough to start getting cool stuff. At level 8, they get a henchman of their own, so need a full share.
When we got our strength bows made it was 600 for +1 and 2400 for +3. When I think about it, I think Raven's already got Otto's +1 bow, since might have failed a save. If that's the case, I'll give you 600 GP to make it permanent.
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Post by Ginger on Jan 30, 2007 9:35:41 GMT -5
We might want to speak with the dead bugbears of druids. Didn't the subchieftain die in the tree?
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Post by Mr. Trommer on Jan 30, 2007 12:31:17 GMT -5
I've never thought to ask but is there any benefit to casting Armor on Eatssalmon or the Raven? I don't know if it can help their AC or not. How about the horses?
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Post by Dell on Jan 30, 2007 12:59:00 GMT -5
The armor spell will boost their AC by one.
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Post by Ginger on Jan 30, 2007 14:31:32 GMT -5
Yes, Winthrop should cast Armor on all the mounts, animal friends, and adventurers who need it. I guess Jasper, Tony and Rhiannon are the only humans who don't have armor or bracers. I also found some "character sheets" on Dragonsfoot for mounts and animals. Since we frequently forget the stats for the different horse types, it will be helpful.
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Post by Mr. Trommer on Jan 30, 2007 15:26:07 GMT -5
Will it work on Fido in his unanimated state such that when he/she is animated (I haven't checked) the armor spell is active. I guess it would be up to Antonius if he wanted he wee litttle friend hidden in his pocket to come out to get an Armor spell.
The bugbear chieftan did die by Al's hand. It was the sub-chief that got away. I presume some speak with deads to get info on the fortress is in order.
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Post by Wolfgar on Jan 30, 2007 16:14:41 GMT -5
Al was unconscious when we fought the last group of bugbears. Regardless we can just interrogate the body of the largest bugbear.
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Perrin
Junior Member
Posts: 61
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Post by Perrin on Jan 30, 2007 16:23:55 GMT -5
I remember that Al killed some sort of bugbear leader when he and his horde of barbarians charged up the corridor. I don't know if that guy was particularly important or not.
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Post by Ginger on Jan 30, 2007 16:28:46 GMT -5
The bugbear chief got away. He was the one who downed Jasper and Raven while they were attempting to strike the dragon. There was a subchief there too, but I don't remember if he got away. I use those terms because the DM used those terms, and the chief had a better THAC0 than the others did.
I don't know what the status of the guy that Al killed was, probably a lesser chief of some type.
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Post by Dell on Jan 30, 2007 16:44:44 GMT -5
Assuming a platoon sized element, there were probably four or five squad leader equivalents. Al probably killed one of them.
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Post by Mr. Trommer on Jan 30, 2007 17:19:57 GMT -5
We have two weeks so we can interrogate all of them if need be. Start with the small one and work up to the biggest one. That way we should have more general information to know what the final detail questions should be.
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Post by Wolfgar on Jan 30, 2007 18:09:38 GMT -5
I am not certain how intelligent the Kech (green scaly guys) are but we should try talking to one of those as well.
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Post by Ginger on Jan 31, 2007 10:33:08 GMT -5
So, we should probably discuss a bit what to do next. There's the stronghold in the forest, which would be the obvious, easy, short task. If Arden can back us up with some guys, we'll roll through them. That said, I don't know how helpful that'll be, or how lucrative. We have a very solid lead on the Great Druid, who's not very far, so we should go after him. We can start with Turrock the Spider's old lair and work from there. If we get Cedrus to help, it would make things even easier. It's difficulty to importance ratio is very favorable.
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Perrin
Junior Member
Posts: 61
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Post by Perrin on Jan 31, 2007 11:12:13 GMT -5
I'm all for finding the Great Druid. I think it would fit in nicely with restoring the Great Tree and gaining the favor of the elves.
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Post by venger on Jan 31, 2007 11:37:57 GMT -5
Rescuing the Great Druid- assuming we can bring him back to the Tree and put him in one of those thrones- will eliminate the semi-immediate threat of the bugbear mercenaries in the castle.
A surgical strike into enemy territory to extract a specific target of high value seems better than pitched battle in a forest against legions of worthless humanoids.
Destroying an army of bugbears would be a minor blow against the enemy, but freeing the Great Druid could probably cause them some major setbacks.
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Post by Ginger on Jan 31, 2007 12:16:35 GMT -5
We'd be restoring the Great Druid not to the Tree but to the Knot in the Dreadwood, which is the biggest druid grove in the area. He oversees all the forests from there. When we bring him back, I assume there will be Knot Potions for all!! You noobs weren't part of the original group which saved the Dreadwood, but a potion of Greater Healing is pretty awesome.
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Post by venger on Jan 31, 2007 12:39:13 GMT -5
We can stick him in whatever Tree he wants to go in, then.
As long as he uses his powers to help stop the blight spreading across the land.
I need 3rd level spells. :-/
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Post by Ginger on Jan 31, 2007 14:21:17 GMT -5
So, how do we get to the Jotens? The Javan River flows through the Oytwood. Do we think we can find a boat? Alternatively, we can march east into Keoland and then head south to Longspear. Maybe we can arrange for Cedrus to meet us half way.
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Post by Mr. Trommer on Jan 31, 2007 14:55:27 GMT -5
Does this path to the Jotens take us by Karmak's Tower? I see no better opportunity to get some new high level spells and other good stuff any closer.
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Post by Ginger on Jan 31, 2007 15:14:28 GMT -5
It doesn't. We could go back to Karmack's tower, but it will take more time and effort to do so. It's probably best to do that after we've saved the great druid. That'll put more pressure on the mercenaries, which will make it easier for us to get the upper hand.
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Post by Mr. Trommer on Jan 31, 2007 15:58:13 GMT -5
No new spells? :(
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Post by Dell on Jan 31, 2007 16:10:19 GMT -5
So our options are: 1. Going to a fort that we know where it is, to kill an enemy we know we can handle. 2. Going to a tower that we know where it is, to kill an enemy that we know we can't handle. 3. Going to wander around in the mountains and hope to stumble across something that tells us where the druid is.
I like option 1. I think option 1 would probably get us more information about option 3, or at least more information about the traitorous daughter of the king.
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