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Post by venger on Nov 17, 2006 17:59:07 GMT -5
More than we have. I think there are 10 levels and each level is about 30' in radius, at least. It's not huge, but it's sizable. We should have maps of the tower in the black binder. I had not realized Karmuck was such a pimp. We could clear it floor-by-floor with a S.W.A.T. team style group of silenced, flying, invisible/detecting-invisible warriors. Oh that would be sweet. I'll work out some hand signals we can use.
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Post by Ginger on Nov 18, 2006 23:19:58 GMT -5
His tower is ten levels in the same way that back in the early days of the Company we had to walk up hill both ways. It's only 4 floors, 60 feet in all. Consult Weeks 75 and 76 for a detailed explanation of how the fight went down. Last time we rushed from the floor, but this time I suggest we assault the roof and work our way down.
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Post by Wolfgar on Dec 3, 2006 22:38:20 GMT -5
How did all of the planning workout?
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Post by Dell on Dec 3, 2006 22:45:21 GMT -5
We basically got spanked and ran away into the night screaming like little girls.
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Post by Wolfgar on Dec 4, 2006 12:29:16 GMT -5
Any details?
Does this mean we need to make another plan for next week?
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Post by Dell on Dec 4, 2006 12:47:05 GMT -5
To give the rough sketch:
We did some shopping, some planning, went to the the land of the Elves and found out some historical information about the names on our list. Then we went to Karmuk's tower.
As we camped outside the place in the dark, a sentry made a nearly impossible perception roll... and they sent out 6 hippogryphs and 30 men. As it turns out, the men were Juju zombies. And the hippogryph riders included two high level wizards.
Also, Dell's boots (that he traded Winthrop for) turned out to be not boots of Elvenkind, but boots of Uncontrollable dancing. So Dell was useless during the fight (which is to say, things were as normal). Because it was dark, we couldn't see the flyers - but they could see us, even though we were invisible.
To sum it all up, Jasper and Winthrop both went down, we lost a few magic items, and ran away in shame. Their total losses - one hippogryph that Diego managed to shoot.
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Eig
New Member
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Post by Eig on Dec 4, 2006 12:51:26 GMT -5
Details:
DM + Small Unit Tactics + Cursed Boots = OHGODRUNAWAY
Basically, Dana thinks he's really cool with his "tactics" and we think we're really cool with our "brute force". In this particular instance, our brute force couldn't be leveraged due to the fact that Dell was wearing boots that made him sing and dance like an idiot. In his defense, his singing and dancing was quite good, for a half-breed, and I am jealous of his skill. This strategic failure ended up getting Jasper and Winthrop KO'd. The unconsious party members were recovered, and fleeing proceeded immediately. On the brighter side, there are six less trogdolytes in the world, and they are down one hippogryph. Unfortunately, that's all we managed to kill. For reference, we were attacked by 30-some juju(sp?) zombies, and six hippogryphs with riders, at least two of which could cast magic, and three of which were warriors. We believe the last one was a priest.
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Post by Mr. Trommer on Dec 4, 2006 14:33:23 GMT -5
One possible action is to find the Great Druid next. That way he can help organize the resistance in the Oytwood. Then when Otto and his army return from his personal mission we will go back to Karmack's tower. Being a bit more careful on when we arrive (so we can attack in in daylight).
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Post by Dell on Dec 4, 2006 15:20:14 GMT -5
Oh yeah, Winthrop... I'm gonna need that staff back.
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Post by Mr. Trommer on Dec 4, 2006 16:37:17 GMT -5
I checked with Raven and he insisted that we don't do trade backs and he's the leader. Since this is the first deal that I actually came out ahead. While I do like oddities such as dancing shoes I would need more than that for the Staff of Thunder & Lightning. Hmm...if only I had Foebiter back in working order....
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Eig
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Post by Eig on Dec 4, 2006 17:14:05 GMT -5
I find your unwillingness to trade back for Dell's staff entertaining. I find the trade that you came out ahead on incredibly entertaining. I am also very glad I didn't end up with the boots.
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Post by Ginger on Dec 4, 2006 17:40:42 GMT -5
The combination of night fighting and flying creatures proved way too much for us. The bad guys were up far in the air dropping glowing stones on us. They were out of spell range from the ground, and when Winthrop flew up to fight he was encircled by riders and hippogriffs, which made further spell casting impossible due to channelling. He did break the air gem, and the air elemental encouraged the 10th level caster to pull back, but was killed by the 8th level caster.
Most importantly, we picked up a new PC. Perrin is a half-elf fighter/cleric.
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Post by Dell on Dec 4, 2006 20:33:11 GMT -5
While I do like oddities such as dancing shoes I would need more than that for the Staff of Thunder & Lightning. How about a luckstone? I happen to know where there's like, a dozen of them.
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Post by venger on Dec 4, 2006 20:55:50 GMT -5
To give the rough sketch: As we camped outside the place in the dark, a sentry made a nearly impossible perception roll... and they sent out 6 hippogryphs and 30 men. As it turns out, the men were Juju zombies. And the hippogryph riders included two high level wizards. There was something fundamentally wrong with our approach. We rode to within sight of the tower, camped all day outside of it until nighttime, then were somewhat surprised when they came out to attack us with undead and flying wizards. We basically besieged their tower with no army or siege engines. And while modesty and a profound humility prohibit a certain apprentice wizard from touting his own heroism in the face of ravening "ju-ju" zombies, some mention should be made of the daring rescue of Jasper, Dell and Raven with that well-placed Wall of Fire. It's my opinion that we should strike the tower again immediately. The enemy will be caught completely off guard- after our humiliating defeat they surely won't expect us to rally and attack. And more to the point they wasted a lot more spells than we did.
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Post by Ginger on Dec 5, 2006 16:58:28 GMT -5
And more to the point they wasted a lot more spells than we did. But since it's been four days, that shouldn't really matter. My feeling is that we can only assault the tower if Otto and company show up immediately. If we're not that lucky, I think we shoud leave. I think that the only way we're going to be successful is if we invisibly fly up and assault the tower from the top down. That's going to be tough with a party as large as ours. I think that we should head down to Longspear, as Cedrus should be finishing his preparations. Once we get him, we should begin our search for the Great Druid. He'll be very helpful with that since Ehlonna has already shown a willingness to be heavy-handed when it comes to helping us protect the Knot.
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Post by Mr. Trommer on Dec 5, 2006 17:10:15 GMT -5
Let's Teleport! We have like 20 Luck Stones with us.
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Post by Wolfgar on Dec 5, 2006 20:06:46 GMT -5
If you want to teleport somewhere why not into the tower. You could teleport into the stables at the top, kill the hippogriffs and then start working your way down. Just make sure you use clairvoyance to make sure there aren't a lot of guards waiting.
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Post by Ginger on Dec 5, 2006 21:24:50 GMT -5
We have like 20 Luck Stones with us. >:(
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Post by venger on Dec 7, 2006 17:22:27 GMT -5
But since it's been four days, that shouldn't really matter. ... I think that we should head down to Longspear, as Cedrus should be finishing his preparations. Once we get him, we should begin our search for the Great Druid. He'll be very helpful with that since Ehlonna has already shown a willingness to be heavy-handed when it comes to helping us protect the Knot. I completely forgot we all ran in different directions and took several days to find each other... The Great Druid it is! Heading to Longspear will require us to either re-traverse Sterich or go the long way around what's left of Flen. We should plan a route. I'm just looking at these plot hook/goals- What happened to "rescuing Gorna?" We were just there... Did they not need any special rescuing?
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Post by Mr. Trommer on Dec 7, 2006 17:28:13 GMT -5
Finding and rescuing the druid will help save Gorna. We were told that with out the Great Druid the creatures of the forest can't coordinate their defense very well. They need the Great Druid! "Save the Druid, save the forest."
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Post by Ginger on Dec 7, 2006 23:25:15 GMT -5
The elves didn't want our help. It seemed like they wanted us to leave ASAP. The other reason we were going to save Geoff is that we had Oaklock with us, and he made me feel guilty. Now that he ditched us, I don't feel guilty.
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Post by Wolfgar on Dec 8, 2006 12:11:37 GMT -5
Did they give a reason for not wanting our help? Did they think we wouldn't be helpful or that we were in someway their enemy? Did you mention all the good deeds we have done for elves? The elven children we saved from the slavers in the Dreadwoods. Arden Prindive. Oaklock Gilderleaf. Or maybe they just don't like the half-elves, dwarf and smelly humans. Did we get anything for the +4 elven chain?
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Post by Ginger on Dec 8, 2006 12:42:47 GMT -5
When the words "Hand of Vecna" came out of Dell's mouth, they thought it was time to go. When then found out that we gave it to a devil worshiping priest, they thought that the rest of our conversation should take place while they escorted us out of the woods.
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Post by venger on Dec 9, 2006 12:53:45 GMT -5
Did they give a reason for not wanting our help? Did they think we wouldn't be helpful or that we were in someway their enemy? Did you mention all the good deeds we have done for elves? The elven children we saved from the slavers in the Dreadwoods. Arden Prindive. Oaklock Gilderleaf. Or maybe they just don't like the half-elves, dwarf and smelly humans. Did we get anything for the +4 elven chain? I'm confused. The elves we talked to lived in the Hornwood? The town of Gorna was where that guy tried to steal the magic banjo and where Antonus apparently has a distant cousin who's an alchemist. I don't recall us actually talking to anyone else IN Gorna. We were escorted to the elves outside the city by our new 1st level elven fighter/cleric at the request of Oaklock..? We gave the +4 elven chainmail to the aforementioned 1st lvl elven fighter/cleric.
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Post by Wolfgar on Dec 10, 2006 20:04:26 GMT -5
For the record
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Post by venger on Dec 16, 2006 11:20:50 GMT -5
Any idea what we are looking for in the forest?
Other than Great Druids and evil druids.
We got to the grove pretty much incident free and it didn't appear at first glance to be overrun with crazed bears/wildlife.
I think we're on for tomorrow and maybe we can use the Strategic Planning thread for some actual planning.
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Post by Wolfgar on Dec 16, 2006 12:01:28 GMT -5
I think the general plan is to go through each of the outer buildings and the large complex on the other side of the river and eventually entering the grove around the base of the oak tree checking for signs of what happened to the druids and what is sickening the forest. There is likely something demonic in the complex, in a cave amongst the roots of the oak tree or up in its branches. I think the second is most likely - the explanation being that the oak tree's roots extend throughout the forest normally providing nurturing power to the oytwood but since it has been poisoned by something foul it is spreading disease instead. We will need to remove the cause of the disease and then somehow purify the tree.
In terms of detailed planning I am open to suggestions. As usual we should prepare for combat before entering the large complex - cast long lasting spells, drink potions, apply oils, read protection scrolls, have the horn of valhalla ready to blow, etc.
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Post by Ginger on Dec 16, 2006 15:14:15 GMT -5
I agree that there's likely a demon or something. It's possible that there's an evil druid who's become so evil that he isn't properly identified as a "druid" anymore. That would explain why our Divination spell didn't identify any other druid.
I think we still have Strength spells on, but we'd probably want Polymorph Self, a Fly spell or two, and Find Traps to avoid druidic snares.
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Post by venger on Dec 16, 2006 16:43:19 GMT -5
Should we come up with some more divination questions?
Something along the lines of identifying whatever the greatest/nearest threat to the forest is or its location...
Also for those of you that have fought evil druids before- how bad exactly IS an insect swarm?
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Post by Ginger on Dec 17, 2006 0:05:01 GMT -5
Animal growth was the killer for us. He summoned a bunch of animals and enlarged them to killing proportions. We didn't actually have to endure an insect swarm or insect plague.
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