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In Flen
Oct 16, 2006 9:22:23 GMT -5
Post by Ginger on Oct 16, 2006 9:22:23 GMT -5
So, we're at an inn in Flen and we know where the Thieves Guild is. We have 2 new PCs, a druid and a magic user. It's basically just a building that requires a password to enter. Our options seem to be smashing the door and killing all who resist us or gaining access without smashing the door and killing all who resist us. I guess there are some other options using stealth or something like that but such plans rarely work as intended.
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In Flen
Oct 16, 2006 10:21:26 GMT -5
Post by Dell on Oct 16, 2006 10:21:26 GMT -5
We create an alternate thieves guild in the town. That way, when they come to confront or intimidate us, we can take them out in small groups instead of all at once.
Alternately, we let them find out that the Blue Sun is in town and they come and attack us.
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In Flen
Oct 16, 2006 10:24:31 GMT -5
Post by Wolfgar on Oct 16, 2006 10:24:31 GMT -5
Isn't there an undead army marching on Flen? What's their ETA?
Anything interesting happen on the way to Flen?
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In Flen
Oct 16, 2006 10:29:38 GMT -5
Post by Wolfgar on Oct 16, 2006 10:29:38 GMT -5
So, we're at an inn in Flen and we know where the Thieves Guild is. We have 2 new PCs, a druid and a magic user. It's basically just a building that requires a password to enter. Our options seem to be smashing the door and killing all who resist us or gaining access without smashing the door and killing all who resist us. I guess there are some other options using stealth or something like that but such plans rarely work as intended. Pfiffwin could use Wraithform and Invisibility to investigate some of it and report back.
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In Flen
Oct 16, 2006 10:41:58 GMT -5
Post by Ginger on Oct 16, 2006 10:41:58 GMT -5
Anything interesting happen on the way to Flen? Nothing really interesting. We certainly didn't have death warrants issued against the Company for Treason. Or maybe that did happen. I get confused easily. Apparently Thomas Levane decided that we were planning to warn the ruler of the Marchlands when we headed north so he declared us enemies of the state and ambushed us with a bunch of Kingsmen. Antonus, our new apprentice mage, charmed him during the fight, which was won with ease. We cleared up the misunderstanding, paid weregeld for the Kingmen who didn't survive, and had our good name restored.
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In Flen
Oct 16, 2006 10:46:06 GMT -5
Post by Dell on Oct 16, 2006 10:46:06 GMT -5
Also, we did a lot of scrying. Some places are inhabited with powerful wizards that don't like to be scried upon: Nosnra's old steading is crawling with powerful undead, mist demons, and all sorts of nastiness. Karmuk's tower is manned with... well, we couldn't tell exactly, but there were some lovely flashing lights. At the dwarven outpost in the marsh, there are still some troglodytes, as well as... an invisible, Lovecraftian type thing that is slowly but surely crawling (more oozing, really) towards the mine, and (presumably) the powerful evil artifact that we left there. The old pirate lair in Wrighters is full of pirates.
Where was the place that blew Winthrop's mind apart?
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In Flen
Oct 16, 2006 11:11:43 GMT -5
Post by Ginger on Oct 16, 2006 11:11:43 GMT -5
Where was the place that blew Winthrop's mind apart? Silent One's house.
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In Flen
Oct 16, 2006 11:41:52 GMT -5
Post by Wolfgar on Oct 16, 2006 11:41:52 GMT -5
Didn't the Silent One claim that he had never heard of magic that could be used to prevent scrying? Or was that the guys in Loftwick? Is Winthrop alright?
Any more information on the skeleton warrior that is hunting Dell?
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In Flen
Oct 16, 2006 11:46:54 GMT -5
Post by Ginger on Oct 16, 2006 11:46:54 GMT -5
Winthrop is alright. He was catatonic for an hour and didn't remember anything that had happend all day when he woke up. We forgot to check out the skeleton warrior. We didn't encounter any magic which prevented scrying as such. The guy in Karmuck's tower detected that Dell was looking at him and cast some type of spell (maybe hypnotism?) which befuddled him when he failed his save. Winthrop also failed his save. We lacked the forethought to cast prayer or otherwise boost the saves of our mages. If our guys successfully saved against whatever got them, we could probably see what was going on inside.
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In Flen
Oct 16, 2006 12:32:48 GMT -5
Post by Dead Greyhawk on Oct 16, 2006 12:32:48 GMT -5
Otto, Herbert, Eats Salmon, and Pffifwin headed out of Longspear towards Flen separately from the Company, about a week earlier. They agreed to meet up in or near Flen and await a sending from one of the mages. Herbert has a passing acquaintance about Eig, the other druid traveling with the Company.
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In Flen
Oct 16, 2006 12:46:30 GMT -5
Post by Dell on Oct 16, 2006 12:46:30 GMT -5
It's also important to note that Winthrop managed to lightning bolt Al and destroy his battle axe. Al spent the rest of the battle chasing Winthrop, trying to beat his horse to death with his bare hands.
Well, not really important, but funny.
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In Flen
Oct 16, 2006 13:21:04 GMT -5
Post by Ginger on Oct 16, 2006 13:21:04 GMT -5
Battle axe and two potions.
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In Flen
Oct 16, 2006 16:15:05 GMT -5
Post by Mr. Trommer on Oct 16, 2006 16:15:05 GMT -5
And his backpack.
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In Flen
Oct 16, 2006 16:17:04 GMT -5
Post by Wolfgar on Oct 16, 2006 16:17:04 GMT -5
Otto, Herbert, Eats Salmon, and Pffifwin headed out of Longspear towards Flen separately from the Company, about a week earlier. They agreed to meet up in or near Flen and await a sending from one of the mages. Herbert has a passing acquaintance about Eig, the other druid traveling with the Company. I am glad Otto and his henchmen were left out of this mess with Thomas Levane and the Kingsmen. Of course Otto's cool head would probably have kept us from actually killing them and blasting Al.
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In Flen
Oct 16, 2006 16:23:43 GMT -5
Post by Ginger on Oct 16, 2006 16:23:43 GMT -5
Otto, Herbert, Eats Salmon, and Pffifwin headed out of Longspear towards Flen separately from the Company, about a week earlier. They agreed to meet up in or near Flen and await a sending from one of the mages. Herbert has a passing acquaintance about Eig, the other druid traveling with the Company. I am glad Otto and his henchmen were left out of this mess with Thomas Levane and the Kingsmen. Of course Otto's cool head would probably have kept us from actually killing them and blasting Al. Probably not. A guy popped out of the bushes with a shortbow, Raven unloaded and then the fight was on. Thomas Levane didn't appear until the 2nd round. Even after he showed up, I had assumed that his mission for us was not sanctioned by the Scottis and that he was trying to kill us so we wouldn't expose his treachery.
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In Flen
Oct 17, 2006 11:44:04 GMT -5
Post by Wolfgar on Oct 17, 2006 11:44:04 GMT -5
But why pay weregild? If anything they should have paid ransom for their release and forfeited there arms, armor and mounts. If they were lawful members of the guard then they should have asked for us to surrender as opposed to attack us in an ambush. Having not identified themselves prior to attacking they were no better than common highwaymen and we were complete within our rights to defend ourselves.
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In Flen
Oct 17, 2006 12:04:32 GMT -5
Post by Ginger on Oct 17, 2006 12:04:32 GMT -5
Because he's the police and we're not. He had a stack of death warrants declaring us traitors. It's a lot easier for him to clear our names when we offer to pay for the policemen we'd just killed.
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In Flen
Oct 17, 2006 12:19:57 GMT -5
Post by Dell on Oct 17, 2006 12:19:57 GMT -5
Raven (our leader, as he keeps reminding us) still has dreams of joining the Keoish nobility at some point. So he kisses up where he can.
Besides, legally speaking they were in the right. There's no law against guardsmen using actual tactics, and according to the warrant (and reality), we are far too powerful to take in without either the use of potent magics or subterfuge. Besides, if we were taken to court it could easily be proven that we recognized Thomas Levane, and knew that he was in the service of the Scotti family... and didn't stop fighting when we saw him.
Besides, we've got to do something with all this money, or else we won't enjoy the next bunch of money we get.
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In Flen
Oct 17, 2006 15:05:07 GMT -5
Post by Mr. Trommer on Oct 17, 2006 15:05:07 GMT -5
Now that we have these warrants all we need to do is get the Erase spell. Then we remove a name and write in Catmandaius. He's a lwful type so should it should work.
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In Flen
Oct 17, 2006 15:23:39 GMT -5
Post by Dell on Oct 17, 2006 15:23:39 GMT -5
Or we could simply inform Lord Highrider that he's in posession of an ancient evil artifact, and get a legitimate warrant put out for him. He's not going to be as easy to take in as we would be, though, so I think it would be a waste of our time.
Now, if we put Stalman Klim's name on there... and use these badges we got from the king's men that we killed... we might be able to have some fun in Flen.
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In Flen
Oct 17, 2006 20:27:39 GMT -5
Post by Dead Greyhawk on Oct 17, 2006 20:27:39 GMT -5
I am glad Otto and his henchmen were left out of this mess with Thomas Levane and the Kingsmen. Of course Otto's cool head would probably have kept us from actually killing them and blasting Al. Probably not. A guy popped out of the bushes with a shortbow, Raven unloaded and then the fight was on. Thomas Levane didn't appear until the 2nd round. Even after he showed up, I had assumed that his mission for us was not sanctioned by the Scottis and that he was trying to kill us so we wouldn't expose his treachery. Note the timing as well. Shortbow specialist stands up out of the bushes. Initiative is rolled. Company wins and Raven shoots him. Little opportunity for "Throw down your weapons in the King's name!" or such.
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In Flen
Oct 17, 2006 22:28:58 GMT -5
Post by Wolfgar on Oct 17, 2006 22:28:58 GMT -5
Sure but if they had really wanted us to surrender peacefully jumping out from behind the bushes was not the best plan.
How did he catch up with us anyway? I thought he was supposed to be a week away in some other city awaiting our arrival. Once we had him charmed did we get anymore information out of him to determine if his story was accurate?
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In Flen
Oct 18, 2006 7:52:01 GMT -5
Post by Wolfgar on Oct 18, 2006 7:52:01 GMT -5
Did anyone think to use the new magic items just to test them out? Horn of Valhalla? Amulet of Stunning? We need to find non-stressful situations to try them out for the first time. It sounded like this was easily won.
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In Flen
Oct 18, 2006 8:32:42 GMT -5
Post by Dell on Oct 18, 2006 8:32:42 GMT -5
Did anyone think to use the new magic items just to test them out? I used my thunder and lightning staff. It's very impressive, and not even slightly subtle. And Levane was there to attack us because we didn't leave town right away. Coldheart noticed that we were still there and probably sent a message to him.
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In Flen
Oct 18, 2006 14:15:49 GMT -5
Post by Mr. Trommer on Oct 18, 2006 14:15:49 GMT -5
If Levance hadn't been held he would have been killed by Diego. Even then it was only because Hugh decided to tie him up. Diego still wanted to shoot him.
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In Flen
Oct 18, 2006 15:21:37 GMT -5
Post by Ginger on Oct 18, 2006 15:21:37 GMT -5
So, about that Thieves Guild... A frontal assault? Do we set up a rival guild and let them come to us bit by bit? Do we tell ourselves that we'll be stealthy, inevitably fail, and end up doing a frontal assault anyway?
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In Flen
Oct 18, 2006 15:58:31 GMT -5
Post by Dell on Oct 18, 2006 15:58:31 GMT -5
I will plan our stealthy invasion. This time it's gonna work, too. Because we will use a distraction! If there's one thing Raven knows, it's how to get the attention of beggars.
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In Flen
Oct 18, 2006 17:03:28 GMT -5
Post by Wolfgar on Oct 18, 2006 17:03:28 GMT -5
So, about that Thieves Guild... A frontal assault? Do we set up a rival guild and let them come to us bit by bit? Do we tell ourselves that we'll be stealthy, inevitably fail, and end up doing a frontal assault anyway? Isn't there still an issue with an undead army coming to take the city? How soon is that supposed to happen? What exactly do we intend to gain from entering the Thieves' Guild? Do we just want to find Stalman Klim and interrogate him? Or do we want to destroy his base of operations and possibly kill him?
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In Flen
Oct 18, 2006 21:57:39 GMT -5
Post by Ginger on Oct 18, 2006 21:57:39 GMT -5
We used Divination to find the undead horde pursuing Gitmo and Naboth. We can probably track this undead horde in the same manner.
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In Flen
Oct 19, 2006 8:45:15 GMT -5
Post by Dell on Oct 19, 2006 8:45:15 GMT -5
Do we just want to find Stalman Klim and interrogate him? Or do we want to destroy his base of operations and possibly kill him? I think we want both of these things, but will probably only manage to burn his HQ to the ground. I am working on a brilliant plan, featuring: flying, invisibility, thousands of sliver coins thrown on the ground, a giant lens and a series of mirrors, a massive quantity of waterproof cloth, and the ring of wishes. (All my plans lately end with "and if all that screws up and it looks like we're gonna die, use the ring of wishes.") One thing, though - while we're staying in the town run by the thieves guild, our planning sessions will take place inside the pocket dimension created by Rope Trick.
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