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Post by Wolfgar on Mar 28, 2006 13:17:23 GMT -5
The caltrops are an excellent idea. We can cover the stairs with them. I don't know if this is a waste but didn't we get a couple of Oils of Slipperiness? We could coat the stairs with that as well.
Or maybe setup in the room below. Lights out. Caltrops down the passage they fled. Oil just inside the room. Diego set up behind the barricade. Al and Mungo waiting around the corner.
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Post by Mr. Trommer on Mar 28, 2006 13:25:57 GMT -5
If we wait four hours in addition to Otto being at full strenth, Cedrus will be able to heal 48 points of damage and have one second level spell in reserve. Hugh could at least rest such that he could pray for first and second level spells after the next battle. Winthrop could get three 3rd level spells, four strength spells and two magic missiles.
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Post by Ginger on Mar 28, 2006 15:29:54 GMT -5
What are we most worried about? The giants escaping or the giants killing us?
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Post by Dell on Mar 28, 2006 16:05:19 GMT -5
What are we most worried about? The giants escaping or the giants killing us? As Winthrop has shown us, death is only a temporary setback. I'm not worried about a counter-assault, so I think the only worry is them escaping. If we send an enlarged Pavel after them, he should be able to see what their plans are. Really I'm worried about them escaping with my valuable loot.
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Post by Wolfgar on Mar 28, 2006 16:17:49 GMT -5
I think Dell would say we are most worried about them escaping with all of the loot. I would prefer they don't escape so we don't have to worry about them coming back with help.
Some of the giants are pretty smart. So they probably can guess that if we don't attack again immediately then we are resting up so our spell casters can regain their spells. And they know in their weakened state they will be no match for us back near full strength. So it seems likely they will try one last ditch effort to take us out or will try to escape while we are resting. Assuming they don't know of the other stairs then we can slow down either attempt by making the stairs hard to gain. We may just want to post an invisible guard at the other stairs to alert us if they try to make a break for it or come to attack us. The rest of us can then just rest for the four hours in the pantry. There will be plenty of time to loot once we know they are all dead.
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Post by Mr. Trommer on Mar 28, 2006 16:56:19 GMT -5
If we don't attack immediately maybe they will think we are looting and try to sneak past. Then we can amubush them.
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Post by Ginger on Mar 28, 2006 17:27:50 GMT -5
Some of the giants are pretty smart. So they probably can guess that if we don't attack again immediately then we are resting up so our spell casters can regain their spells. And they know in their weakened state they will be no match for us back near full strength. So it seems likely they will try one last ditch effort to take us out or will try to escape while we are resting. I concur. I think that we should have the bulk of the party covering the giants while Winthrop studies spells nearby. Once he hears signs of combat, he'll fire off whatever he was able to memorize.
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Post by Wolfgar on Mar 28, 2006 18:21:29 GMT -5
If we wait four hours in addition to Otto being at full strenth, Cedrus will be able to heal 48 points of damage and have one second level spell in reserve. Hugh could at least rest such that he could pray for first and second level spells after the next battle. Winthrop could get three 3rd level spells, four strength spells and two magic missiles. How much longer are the strength spells going to last? If needed Otto could go without since the current spell is only increasing his "to hit" by one. Better for the archers to get to use their stronger bows. Do we have to wait for the first spell to end? It would seem that the second strength spell would not be additive but you would get the max effect while they overlapped. What is the DM's opinion? Since these take a turn to cast you might want to cast them as soon as you memorize them so they are not left uncast if we are attacked. I think the slow spells have been the most useful of the third level spells. The fighters are able to do so much damage that giving them the extra time is usually more than enough. And you still have the wand of steam for area damage. You will probably need to decide the order you want to memorize/cast things in case they attack in the middle.
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Post by Dead Greyhawk on Mar 28, 2006 22:50:22 GMT -5
If we wait four hours in addition to Otto being at full strenth, Cedrus will be able to heal 48 points of damage and have one second level spell in reserve. Hugh could at least rest such that he could pray for first and second level spells after the next battle. Winthrop could get three 3rd level spells, four strength spells and two magic missiles. How much longer are the strength spells going to last? If needed Otto could go without since the current spell is only increasing his "to hit" by one. Better for the archers to get to use their stronger bows. Do we have to wait for the first spell to end? It would seem that the second strength spell would not be additive but you would get the max effect while they overlapped. What is the DM's opinion? Since these take a turn to cast you might want to cast them as soon as you memorize them so they are not left uncast if we are attacked. I think the slow spells have been the most useful of the third level spells. The fighters are able to do so much damage that giving them the extra time is usually more than enough. And you still have the wand of steam for area damage. You will probably need to decide the order you want to memorize/cast things in case they attack in the middle. The strength spells have about 3 hours left on them. Winthrop memorized and cast them, then slept two hours using his ring, memorized for two hours. The Company took about an hour to make it up to the stockade, and has been in the stockade about an hour. Strength has a duration of 1 hour per level, I think. HPs currentlyMongo: Uninjured/Unknown, specialized with hammer Oaklock: Injured/Unknown, proficient with longsword, shortsword, shortbow Alouicious: 49/57 Cedrus: 13/43, 1 1st and 1 4th level spell Pavel: 23/28 Diego: 35/43 Strength spellsStrength spells overwrite each other. Only the most recent strength spell works. You don't have to wait for the spell to end before casting a new one. They just aren't additive in effect.
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Post by Dell on Mar 29, 2006 9:23:41 GMT -5
Dell is at 7 HP out of a possible 26. Current spells remaining are: 2 Magic Missiles, Invisibility, Confusion, Fear. I think I have an acid arrow left, but I don't remember for sure.
As far as offensive magic items, I've got a wand of paralysis.
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Post by Mr. Trommer on Mar 29, 2006 10:14:26 GMT -5
Winthrop has 7/45 hp and Hugh 10/24 hp.
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Post by Wolfgar on Mar 30, 2006 8:41:40 GMT -5
Some of the giants are pretty smart. So they probably can guess that if we don't attack again immediately then we are resting up so our spell casters can regain their spells. And they know in their weakened state they will be no match for us back near full strength. So it seems likely they will try one last ditch effort to take us out or will try to escape while we are resting. I concur. I think that we should have the bulk of the party covering the giants while Winthrop studies spells nearby. Once he hears signs of combat, he'll fire off whatever he was able to memorize. I think Raven and Jasper would be good candidates for guarding the other stairs. Raven because he can take care of himself and Jasper because he can run very quickly to get help. We could use the invisibility spell and the cloak of blending to keep them hidden. If the giants come the other way then we send Adrienne to bring them back as quick as possible. Whoever guards the other stairs should get the first strength since we are planning on resting for more than the 3 hours remaining on the current spell. We can put the caltrops on the stairs leaving a small human sized passage on one side in case we need to go back down. We could also tie the wire we got across the opening the trip anyone giant sized who is trying to run up the stairs. Do we have enough to trap both stairs?
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Post by Mr. Trommer on Mar 30, 2006 8:49:18 GMT -5
Maybe we should put the caltrops if front of the corridors the giants went down. That way we will have a chance of hearing them earlier if they step on them and yelp.
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Post by Dell on Mar 30, 2006 9:51:24 GMT -5
We've got wire, we've got twine, and we've got a shload of silverware, dishes, and other stuff. Dell can rig up a tripwire alarm system so if they come for us we'll get some advanced warning. Which is really all that we need - the caltrops don't do enough damage to bother with, in my opinion.
If you guys want to go all "A-Team" and build an armored caltrop-launcher that rolls on dinner plates for wheels, we can do that too... because I love it when a plan comes together.
Not that any of our plans have ever done that.
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Post by Mr. Trommer on Mar 30, 2006 10:55:25 GMT -5
I had forgotten that I have a bag full of beads but I think it would be better for Dell to set up his trap.
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Post by Mr. Trommer on Mar 30, 2006 11:36:58 GMT -5
I was thinking about the logistics of hauling the loot after the battle. One option is for Winthrop to Teleport back and forth to the Hall of the Blue Sun. That way we could empty the chest and fill it up again as needed for the amount of trips necessary for the stuff we don't want to carry.
The the risk of the spell in to account I figure the best way to to Fly/Levitate a good distance off the ground and Teleport with a similar spot in mind at each location. That should reduce the risk of coming in fatally low.
Does that sound like a reasonable thing that we would want to do?
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Post by Dell on Mar 30, 2006 12:11:58 GMT -5
Point #1:
You can only teleport 250 pounds worth of stuff. Even if we load up the chest and give you the pouch of holding, there will be multiple trips. Multiple trips with a slight percentage chance of you showing up in the middle of a solid object with all of our loot.
Point #2:
What you're effectively saying is that we should give you all of the valuables, and you'll disappear with them. I have to vote "no" on that one.
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Post by Wolfgar on Mar 30, 2006 13:17:44 GMT -5
According to the PHB:
So there is always the risk of coming in low. However I don't think it is a bad idea especially for the really heavy stuff we don't need. And you could retrieve the Nerullite painting at the same time.
Actually if you teleported to the second floor of a building you were very familiar with then the worst that could happen is you would end up on the first floor. You could teleport back to the roof of the giant fort and that would give you a good 30' to work with.
Of course we do have 9 dwarves, an elf and a human that we could use to distribute the load. And there is always conjuring pack animals. We will just have to see how much loot there is and whether we want to go immediately on to G2.
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Post by Ginger on Mar 30, 2006 16:24:59 GMT -5
At the risk of counting chickens before they hatch, I think that we should return home with all of our loot. People will likely need training. The prisoners we rescued might want to accompany us in our journey, and we'll want to get them equipped. We'll also probably need a number of days to identify our magical items, and that's better done in safety.
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Post by Mr. Trommer on Mar 30, 2006 16:32:08 GMT -5
What and give up this place? This can our second franchise of the Hall of the Blue Sun Inn. We have even more space here and less legal snags.
If we don't a say a few good fireballs to burn it to the ground would be in order.
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Post by Ginger on Mar 30, 2006 18:01:06 GMT -5
If we got more than 13000 experience points last week, Raven will qualify for a stronghold. This place is as good as any.
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Post by Wolfgar on Mar 30, 2006 22:49:46 GMT -5
But there are no revenue sources. Once you clear the area of all monsters all you will have is a handful of mountain people. You won't get much in taxes from them.
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Post by Ginger on Mar 31, 2006 10:08:53 GMT -5
You have to start small and build your way up.
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Post by Mr. Trommer on Mar 31, 2006 12:44:27 GMT -5
What so no fireballs?
I think Raven has taken into account that he could carve out his own kingdom here in the mountains. I think I heard him muttering something like "Raven King or King Raven" in his sleep a few times.
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Post by Dell on Mar 31, 2006 13:25:09 GMT -5
I think Raven has taken into account that he could carve out his own kingdom here in the mountains. If you have no subjects, you're not a king - you're just that crazy guy that lives out in the mountains and tells people to get off of his land. I say we take over the city of Blue.
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Post by Ginger on Mar 31, 2006 13:41:28 GMT -5
Or we could take over Flen. It sounds like we need to have a showdown with SK at some point.
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Post by Wolfgar on Mar 31, 2006 15:31:43 GMT -5
I think it is nice that Raven is going to take his cut from this adventure in the form of real estate. That means more treasure for everyone else. Hail King Raven! Such a noble and generous lord.
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Post by Dell on Mar 31, 2006 15:59:07 GMT -5
I think it is nice that Raven is going to take his cut from this adventure in the form of real estate. That means more treasure for everyone else. I see Otto receiving a lot of giant-sized luxury furniture from this adventure. "What's that you say? You won't take more than your horse can carry? Well, we'll leave it here, you can come back for the rest later."
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