|
Post by Ginger on May 14, 2014 12:39:19 GMT -5
Holomir did not seem to know. When worn in combination, Mitraic relics become more powerful... I interpreted Holomir's answer to mean that we already knew what they did, except for the combination expanding the PfE radius. I guess I didn't ask a specific enough question. Does Holomir believe the ring and belt do anything other than provide protection from evil and summon a Lion?
|
|
|
Post by Wolfgar on May 15, 2014 8:25:00 GMT -5
Paavo will ask the Astral Guide if it provides any services in addition to directions in the Astral Plane and True Seeing. How does it do in the Ethereal or Border Ethereal Plane? It appears to store facts. Is it easy to gain access to that knowledge? Does it speak telepathically or out loud? Has it spent much time on the Prime Material Plane? Does it know anything about extraplanar items like the quantum box, the Ship, the crystal ring of vanishing, secret chests, the construction of tuning forks used in Plane Shift, etc? BTW, how long was it in the service of the lich? What can it tell us about his movements in various planes?
As an aside, I am thinking we could find out more about the disappearance of Bolo by using the Crystal Ball to look for some of the unique items he had, e.g. the crystal ring of vanishing or the sword brooch.
|
|
|
Post by Wolfgar on May 15, 2014 8:37:14 GMT -5
We have the spellbooks and ink. You could appropriate Trommer's Bronze Tablet and/or Standard Spellbook #2 to make copies of spells you are taking with you.
|
|
|
Post by venger on May 15, 2014 12:00:57 GMT -5
Can the DM add Standard Spellbooks #1 and #2 to the Ship? Also we copied Dimension Door and Teleport from memory into books. Which books did we use? I added the spellbooks to the physical inventory and I updated the Spellbooks thread with a new list of the new books, removing those that were destroyed. Dimension Door was written into levels 42-46 of the Conjuration book. Teleport is on Clay Ostracon #4 with Wall of Force. I moved some posts from Spellbooks into this thread. Let's keep the Spellbook thread as reference only / free of discussion. Can any of our cleric training be paid for through ritualistic destruction of valuable evil items? Possibly at a temple/altar aligned to the cleric's deity. I'm still unclear on this rule. Show me a page in the DMG as reference. Haddiq will Speak With Dead on Infidelbane and explain the situation and ask him what he wants. Basically "Whereas the party mostly plans to head to Aegypt, with some teleporting to Barb-el-Shay, yada yada yada, what would you like us to do with you?" There isn't much explaining one gets to do during a Speak With Dead spell. However... Moram Infidelbane would like to be revived to fight evil once more or, failing that, returned to the Temples in Barb-el-Shay. Also, I believe Nordel now needs to train for 1st level druid and MU spells, but I don't see that on the training cost/time list. I'll add that to costs & times. I interpreted Holomir's answer to mean that we already knew what they did, except for the combination expanding the PfE radius. I guess I didn't ask a specific enough question. Holomir only knows that the power of Mitraic artifacts are increased when they are joined. These relics are much older than him, from the time when Mitra walked the earth. Does Holomir believe the ring and belt do anything other than provide protection from evil and summon a Lion? Yes. But he doesn't know what exactly. He wonders if the Lions of Mitra will still manifest now that the Dark Tower is fallen and the curse is lifted from Mitra's Fist. Paavo will ask the Astral Guide if it provides any services in addition to directions in the Astral Plane and True Seeing. It does. How does it do in the Ethereal or Border Ethereal Plane? It is not familiar with the mechanics of the Inner Planes. It seems interested in learning what you know. It appears to store facts. Is it easy to gain access to that knowledge? Yes, but it seems it will require a bit of prompting and some specificity. Does it speak telepathically or out loud? Telepathically is as good a way to put it as any. It doesn't read thoughts or project them though. It has to be held. Has it spent much time on the Prime Material Plane? BTW, how long was it in the service of the lich? It does not conceptualize time in a meaningful way. Does it know anything about extraplanar items like the quantum box, the Ship, the crystal ring of vanishing, secret chests, the construction of tuning forks used in Plane Shift, etc? It is unfamiliar with those things. What can it tell us about his movements in various planes? While the lich never physically traveled, it frequently projected its spirit from the Prime Material Plane, through the Astral, to a location in the upper-most Gloom of Hades. It also, on occasion, accessed a demi-plane known as Sephulcre. When time permits Youssef will read through Shadrach's papers and try to make sense of them. They're an unbound spellbook, the pages spattered with ape feces. Loose pages spattered with ape feces: (20/20 spell levels) 10 enc 1st Level: Comprehend Languages, Identify, Tenser's Floating Disk, Unseen Servant 2nd Level: Levitate, Pyrotechnics, Web 3rd Level: Haste, Slow 4th Level: Monster summoning II Here are the items to identify. There are 25 items in the list. Assume spare time on the trip for Haidar, Finn, Mary and Youssef is used for identifying. Can you recap who exactly is flying ahead with Murkey? And what spellbooks, magic items, treasure, corpses etc. they are bringing? Does training commence for Youssef and Haidar? Everyone else is waiting until Aegypt? Then I'll advance the timeline in a new thread.
|
|
|
Post by venger on May 15, 2014 12:18:28 GMT -5
Updated Party Sheets 5-15Updated party accounts, White Tower treasure, etc. All the White Tower loot will be loaded on board the Ship of Earth & Sea when the party is ready to depart. Current account balances: Party: 126331.16 Azhbar: 6975 Basmadoos: 6625 Colby: 8500 Dan: 9000 Friedrich: 6000 Haddiq: 8000 Ingrid: 7775 Mamnoon: 5000 Mary: 8225 Paavo: 11750 Trommer: 14500 Youssef: 7200 Bolo: -270 (owed to party) Nordel: 7995 Haidar: 4192 Finnious: 6000 Tirian: 2000* Murkey: 6000** Grimstone: 4000 *Not counting 1000GP monthly stipend **wants withdrawl in cash Total all party accounts: 255798 Total liquid funds: 262412.765 Remaining liquid funds undistributed: 6614.6 pearl: 2800 GP value spell inks: 59 aliquots Training costs: Paavo 1st level cleric spells (1800GP & 11 days) broadsword proficiency (6 days) Haidar 2nd level cleric spells (800GP & 15 days) 2nd level magic-user spells (1200GP & 6 days) 3rd level cleric spells (800GP & 12 days) 3rd level magic-user spells (1200GP & 8 days) Finnious 4th level magic-user spells (3500GP & 11 days) Youssef 5th level magic-user spells (paid & 17 days) Trommer (if alive) 1st level druid spells (4000GP & 16 days) Nordel 3 shots per round with longbow (2100GP & 12 days) 1st level druid spells (4800GP & 13 days) 1st level magic-user spells (1800GP & 12 days) Grimstone 2/1 broadsword (3500GP & 12 days) Dan 5th level cleric spells (2800GP & 15 days)
|
|
|
Post by Ginger on May 15, 2014 12:23:42 GMT -5
Colby, Dan and Nordel will go with Basmadoos, Friedrich and Trommer in the Q Box.
Can those with knowledge of Aegypt tell us about its currency? Will our platinum and gold be usable, or should we bring gems? How easy will it be to sell the non-gem valuables?
|
|
|
Post by venger on May 15, 2014 12:45:11 GMT -5
Can those with knowledge of Aegypt tell us about its currency? Will our platinum and gold be usable, or should we bring gems? How easy will it be to sell the non-gem valuables? Aegypt is a wealthy kingdom: gems, jewelry and objet d'art should convert easily. It is known however that anyone caught desecrating a tomb or ancient grave is subject to summary execution on the spot, without trial. So it is sometimes best to know the provenance of non-gem valuables before attempting to sell them.
|
|
|
Post by Wolfgar on May 15, 2014 12:55:30 GMT -5
I think it should be Tirian instead of Nordel who accompanies Colby. Nordel needs to go to the elves which is where the Ship and Grimstone are headed first.
We'll ask Moram if he will travel with the party to defeat the Demonspore if he is raised. Not to be all mercenary and all, but raising is kind of expensive. Not everyone may necessarily be fine with shelling out a lot of money for this guy if we aren't getting anything for it. If he is willing to come with us then Colby should take his body as well.
I am pretty sure gems will spend just as well as they did in Barb-el-Shay. Colby should take at least 50,000 GP worth of stuff to cover the cost of raising. According to the DMG it is a minimum of 5,500 gp for a Raise Dead spell. But since we have never actually paid for something like that, who can say. I think it was 10,000 gp in Dunthrane to get Mary raised, which we didn't have. I don't know about bribes and the like to see the Dragon Pharoah. I am a little fuzzy on why we need that.
|
|
|
Post by Wolfgar on May 15, 2014 12:57:13 GMT -5
You can commence training for Youssef and Haidar.
|
|
|
Post by Wolfgar on May 15, 2014 13:01:50 GMT -5
We will return Verdonitii's special mace if we haven't already done so.
|
|
|
Post by Wolfgar on May 15, 2014 13:12:33 GMT -5
Colby should make a copy of Clairvoyance as well. Then you can easily check on the Ship.
|
|
|
Post by venger on May 15, 2014 13:36:23 GMT -5
Nordel needs to go to the elves which is where the Ship and Grimstone are headed first. It was my understanding the ship was accompanying the caravan all the way to Istantar. If that's not the case, let me know. Once I have a clear understanding of who is going where, I'll advance the timeline. We'll ask Moram if he will travel with the party to defeat the Demonspore if he is raised. Sure, if that's what it takes. I don't know about bribes and the like to see the Dragon Pharoah. I am a little fuzzy on why we need that. He is the great & powerful Dragon Pharoah and you seek audience. It's called tribute. That's the way these things are done, explains Murkey. We will return Verdonitii's special mace if we haven't already done so. He is very grateful. He'll accompany the caravan as far as Istantar and is headed for the monastery at Dahkla Amon, post haste. Anyone who wishes to go with him would be well-received by his monk-brethren.
|
|
|
Post by Wolfgar on May 15, 2014 13:37:59 GMT -5
Can any of our cleric training be paid for through ritualistic destruction of valuable evil items? Possibly at a temple/altar aligned to the cleric's deity. I'm still unclear on this rule. Show me a page in the DMG as reference. I think it is an unwritten house rule. We used it in previous campaigns and earlier in this campaign. 3. Have training costs already been deducted? Yes. The additional trade goods, the chalcedony bowl, the evil tome, and the silver rod were traded or destroyed in the training process for Zinc, Morvan, and Basil.Dan would like to destroy the demon sack and the scroll to Lovitar for his training costs. Assuming the party is amenable to this, how are you planning on destroying the sack? Can we use the ritual destruction of the Staff of Mola Ram or the necrophidious book to defray Haddiq's training costs? Sure. The staff would completely cover Haddiq's training. The book is only worth 1000GP.
|
|
|
Post by Mr. Trommer on May 15, 2014 13:42:24 GMT -5
Where is the Dre the druid traveling to? Nordel and Trommer will need him to train them.
|
|
|
Post by Wolfgar on May 15, 2014 13:42:31 GMT -5
Can we get a map (based on what we saw in the Dark Tower) of the Land of Aegypt with the location of the elves and Istantar?
I thought the Ship could swing by the elves on the way to Istantar. Without a map or more information from Grimstone I don't know how feasible that is. I assume the caravan will want to stick with us for the protection even if we do go out of the way by a week. Are they on a hard schedule?
You can certainly advance the Colby/Dan/Murkey thread.
|
|
|
Post by Wolfgar on May 15, 2014 13:43:34 GMT -5
We are losing Dre. He is returning to the South. Hopefully druid training can be acquired from the elves along the Nylle.
|
|
|
Post by Ginger on May 15, 2014 13:46:27 GMT -5
What is Murkey's carrying capacity? Could he take Colby, Dan, Nordel and Grimstone? If so, how long would it take Nordel and Grimstone to reach the elves if they a) go with the caravan and ship and then leave the group where it's most convenient or b) fly with Murkey to the city and then go to the elves by foot/camel/horse?
|
|
|
Post by venger on May 15, 2014 13:48:39 GMT -5
OK, fair enough. But if you cash in the valuable crown/regalia of Pneusset for training costs, or the staff of withering, you won't have a remainder left-over even if the item value exceeds the training costs. It's all consumed in the destruction.
|
|
|
Post by Wolfgar on May 15, 2014 13:56:17 GMT -5
Dan's training costs are relatively low. He is fine paying for them from his accounts.
|
|
|
Post by venger on May 15, 2014 13:59:41 GMT -5
Can we get a map (based on what we saw in the Dark Tower) of the Land of Aegypt with the location of the elves and Istantar? Sure. At some point ... I have to reassemble a computer and transfer the file to a flashdrive. I thought the Ship could swing by the elves on the way to Istantar. Without a map or more information from Grimstone I don't know how feasible that is. Istantar is the first major city the caravan will reach in Aegypt. The elves are south, three or so days up-river, at Tell-el-Amarna. I assume the caravan will want to stick with us for the protection even if we do go out of the way by a week. Are they on a hard schedule? They're actually ahead of schedule thanks to that dangerous shortcut through Red Moon Pass. You can certainly advance the Colby/Dan/Murkey thread. I'm still getting some mixed signals on who is going with Murkey. What is Murkey's carrying capacity? Could he take Colby, Dan, Nordel and Grimstone? Murkey is the size of a school bus. He can easily carry 4 people properly lashed atop him. If so, how long would it take Nordel and Grimstone to reach the elves if they a) go with the caravan and ship and then leave the group where it's most convenient or b) fly with Murkey to the city and then go to the elves by foot/camel/horse? Obviously it'll be faster if they fly with Murkey and then travel south independently. There is no meaningful time-savings by splitting off from the caravan at any point really.
|
|
|
Post by Wolfgar on May 15, 2014 14:10:44 GMT -5
Grimstone wants the party to accompany him when he visits the elves. I took this to mean that he wanted us to visit the elves first. I am fine going to Istantar first. Nordel and Grimstone can go ahead with Murkey if they want. Tirian should still go ahead with Colby and Dan as a body guard. Team 1 -Colby, Dan, Tirian and Murkey, bodies of Trommer, Friedrich, Basmadoos and Moram -raise dead -train Dan -talk to Pharoah Team 2 (on ship or with Murkey?) -Grimstone and Nordel -visit elves -training for Nordel -purchase strength bow Team 3 -Paavo, Mary, Youssef, Haddiq, Azhbar, Finn, Haidar, Vashalla, caravan, gnome -training for Youssef and Haidar en route -identify magic items Once the Ship reaches Istantar we can secure quarters and begin additional training.
|
|
|
Post by Ginger on May 15, 2014 14:38:28 GMT -5
If Murkey can carry us, Colby, Dan, Tirian, Nordel and Grimstone will go, along with the bodies in the Q box. Nordel and Grimstone can head to the elves once we land.
Into Pentadastion #2, he will write Hold Monster, Teleport and Wall of Force (95% chance), and Clairvoyance and Fly (99%) which we have only one copy of, except Fly, which I just want while riding a dragon. Into Clay Ostracon #2 I will write Magic Missile.
Colby will bring with him:
Colby's Travelling Book #2 (12/12 spell levels) (30 encumbrance) 1st Level: Identify, Nahal's Reckless Dweomer, Unseen Servant, Shield 2nd Level: Web 3rd Level: Fire Wings, Slow
Clay Ostracon #2 (11/12 levels written) (60 encumbrance) 3rd Level: Haste, Fireball 5th level: Conjure Elemental
Clay Ostracon #3 (10/12 levels written) (60 encumbrance) 5th level: Hold Monster, Sending
"Pentadastion" Standard Spellbook #2 (8/36 spell levels) (150enc) 4th Level: Ice Storm, Fire Shield +Clairvoyance, Fly, Teleport, Hold Monster, Wall of Force to be written
I'll put Colby's Traveling Spellbook #23 into the ship. I don't expect to cast those spells ever.
|
|
|
Post by Wolfgar on May 15, 2014 15:18:06 GMT -5
Dan will use Remove Curse on the Lich's regalia over the course of the trip to Istantar. Assuming it is the kind of curse that can be removed. He can do it 4 times a day.
Colby could use Polymorph Self and fly alongside of Murkey. But I see it isn't on his list.
|
|
|
Post by Wolfgar on May 15, 2014 16:13:04 GMT -5
I would like to make copies of these spells of which we only have single copies currently. They are currently all in full spellbooks. So they should go into something more portable.
2nd: Mirror Image, Stinking Cloud 3rd: Dispel Magic, Protection from Normal Missiles, Wizard Sight 4th: Dimension Door, Ice Storm, Polymorph Self 5th: Cone of Cold
Please add them to as follows
Clay Ostracon #3 (10/12 levels written) (60 encumbrance) 5th level: Hold Monster, Sending +2nd: Mirror Image
Clay Ostracon #4 (10/12 spell levels) 60 enc 5th Level: Teleport, Wall of Force +2nd: Stinking Cloud
Mary’s Travelling Book #1 (4/12 spell levels) (30 encumbrance) 4th Level: Wall of Fire +4th: Ice Storm, Dimension Door
Trommer's Bronze Tablet #1 (1/12 spell levels) (100 encumbrance) 1st Level: Feather Fall +3rd: Dispel Magic, Wizard Sight +4th: Polymorph Self
That leaves 3rd: Protection from Normal Missiles 5th: Cone of Cold
We can wait or we could add them to Finnious' Spellbook.
Colby will have access to Trommer's Bronze Tablet. Trommer can get a new one if and when he is raised.
|
|
|
Post by Ginger on May 15, 2014 16:16:47 GMT -5
Can the DM check Colby's character sheet to see if he has Wall of Ice memorized? I think it's been in his head uncast for a quite a while. He will write it in a book if it is.
|
|
|
Post by venger on May 15, 2014 17:02:23 GMT -5
I'll move this map somewhere more appropriate when needed.
Can the DM check Colby's character sheet to see if he has Wall of Ice memorized? I think it's been in his head uncast for a quite a while. He will write it in a book if it is. Wall of Ice is still memorized.
|
|
|
Post by Wolfgar on May 16, 2014 8:09:56 GMT -5
Paavo will ask the Astral Guide if it provides any services in addition to directions in the Astral Plane and True Seeing. It does. How does it do in the Ethereal or Border Ethereal Plane? It is not familiar with the mechanics of the Inner Planes. It seems interested in learning what you know. It appears to store facts. Is it easy to gain access to that knowledge? Yes, but it seems it will require a bit of prompting and some specificity. Paavo will ask for a list of additional services it provides with details as to how they work, how often they work and if there are any limitation or side effects. Paavo will ask how does it learn. Does it need to be provided with facts to "learn"? Does it do passive learning? Paavo will ask if the facts are in some way indexed. Can it provide a high level categorization of the information it has stored? Can we get a visual representation of the information - maybe projected on a wall or seen in one's mind? Then we could use that to select items we want to find out more about. I don't know about bribes and the like to see the Dragon Pharoah. I am a little fuzzy on why we need that. He is the great & powerful Dragon Pharoah and you seek audience. It's called tribute. That's the way these things are done, explains Murkey. I understand the need for tribute to get an audience. I am less sure about the need for an audience. Does Murkey have an idea of how big a tribute is needed?
|
|
|
Post by Mr. Trommer on May 17, 2014 13:23:29 GMT -5
For those driving tomorrow, I can leave the garage open at our 2702 place for two cars to park inside. A third car could parallel park on the lip of the garage.
|
|
|
Post by venger on May 17, 2014 22:24:31 GMT -5
Into Pentadastion #2, he will write Hold Monster, Teleport and Wall of Force (95% chance), and Clairvoyance and Fly (99%) which we have only one copy of, except Fly, which I just want while riding a dragon. Into Clay Ostracon #2 I will write Magic Missile. I updated the spellbook thread from the Word Document - Pentadastion #2 actually already had 22/36 spell levels in it already. Need to re-allocate these spells. I would like to make copies of these spells of which we only have single copies currently. They are currently all in full spellbooks. So they should go into something more portable. 2nd: Mirror Image, Stinking Cloud 3rd: Dispel Magic, Wizard Sight 4th: Dimension Door, Ice Storm, Polymorph Self Added. -22 spell ink.
|
|