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Post by Friedrich on Feb 7, 2011 16:56:28 GMT -5
I'm at 17hp right now. It's not on my character sheet but on a sticky attached to it.
I'm in reasonable shape but Trommer is really bad. At least we have a stinking cloud left as a fall back to cover a retreat.
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Post by Wolfgar on Feb 7, 2011 17:06:29 GMT -5
At 4th level, given his intelligence, Finnious should have 5 1st and 4 2nd level. In order to infiltrate the middens he cast 4 invisibilities, went to sleep, memorized and cast 2 more invisibilities. Once in the Keep he used a Knock to open the gate, a Stinking Cloud on the gnolls in the undercroft and another on the trolls (which he may not have had). Also I think he used sleep spells in the undercroft, on the second level and on the third level. He should have 2 first level spells left but no second level spells.
Maybe what he did was cast 4 invisibilities, sleep 4 hours, memorize for 2 hours, cast another invisibility, sleep for 4 more hours, memorize 30 minutes, cast invisibility on himself. Assuming he started at 6 pm he would have been done by 4:30 am. Which would be just about right for attacking in the predawn.
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Post by venger on Feb 7, 2011 18:05:27 GMT -5
Trommer is at 2 Friedrich is at 17 Paavo is at 13 Finnious is at 9 Colby is at something Ingrid is at something Marcus is at 17 Red "Pigman" is at 5 Dan "Demonslayer" Danbury is at 3 Dwane RIP Nodwick RIP Birndorf RIP He should have 2 first level spells left but no second level spells. You're absolutely right. He has 1 shield spell and 1 sleep spell.
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Post by Ginger on Feb 7, 2011 19:18:59 GMT -5
It seems unlikely that you could get them to attack their compatriots. I think the ring would be better used to suggest that they surrender. Being able to affect 21 hit dice worth of creatures could easily get a room full of orcs. While I can charm 21 HD of humanoids, suggestion only works on one target.
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Post by Wolfgar on Feb 7, 2011 21:50:35 GMT -5
You are right. I guess you could pick out the leader and suggest to him that he and his men should surrender.
I think charm will just get them not to attack you. They are still going to think the rest of us are here to kill them and take back the castle.
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Post by Wolfgar on Feb 10, 2011 22:45:58 GMT -5
Is it too early to think about what comes next? I assume it won't take the whole session to wrap up the retaking of Hadraith Tor.
I guess the first thing would be to get Colby trained. He can research a first level spell (before he trains) and a second level spell (after he trains). In theory, once he has trained he could also read the arcane treatise we got and gain 4th level. And then get another 2nd level spell.
Assuming Paavo gets a horse it would also be good to get trained on fighting from horseback. Hopefully there will be other horses in the stables that we can claim as part of our reward for helping recapture the keep. Hopefully we have enough money pay for training and upkeep for our mounts.
After that, do we stay with the army and go after Denagoth? Or do we head back to the Vernal House? Or is it time fulfill the mission for the Druid?
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Post by Ginger on Feb 11, 2011 14:44:09 GMT -5
Suggestion is way more powerful than asking a guy to surrender. I recall a devil using it against Zinc and forcing him to lay on the ground for a turn.
I'm thinking of learning Web, unless anyone has any better suggestions.
What are the compelling reasons to head to Denagoth? Is the army even going there? I assume they'll just protect the fort.
I'm for hitting the Vernal House. We could also try to check out those tapestries again which showed a path and try to figure out where they lead.
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Post by Mr. Trommer on Feb 11, 2011 17:57:36 GMT -5
I'm for the Vernal House. Let's finish this Red Tam's Bones thing first.
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Post by Wolfgar on Feb 11, 2011 20:23:58 GMT -5
Suggestion is way more powerful than asking a guy to surrender. I recall a devil using it against Zinc and forcing him to lay on the ground for a turn. I'm thinking of learning Web, unless anyone has any better suggestions. What are the compelling reasons to head to Denagoth? Is the army even going there? I assume they'll just protect the fort. I'm for hitting the Vernal House. We could also try to check out those tapestries again which showed a path and try to figure out where they lead. If you can get the leader to surrender and have him tell his men to surrender then I think that is pretty good. They are more likely to listen to you if their leader agrees. Of course if you want to have Sir Blackmar lie on the ground for a turn or have him take off his armor. That is fine too. Web is great. And if you get another second level spell after reading the arcane treatise I would suggest Strength or Mirror Image. Paavo had a vision regarding a tower in Denagoth holding a captive that needed his help. Also I thought there were additional forces massing in Denagoth. I have had enough of the evil temple under the underground lake. I would still like to destroy the gauntlet. But we don't have any real leads on that.
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Post by Friedrich on Feb 19, 2011 17:45:37 GMT -5
Are we meeting up at Josh's place tomorrow?? I can't get in touch w/ Eddie.
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Post by Wolfgar on Feb 19, 2011 20:03:07 GMT -5
Unless we hear from Eddie we should assume we are not playing tomorrow
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Post by venger on Feb 19, 2011 21:16:05 GMT -5
I sent an email, sorry for the delay in response!
If Josh is up for hosting, I'm up for playing.
Send replies or post here, I'll be checking.
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Post by Friedrich on Feb 19, 2011 23:21:10 GMT -5
I will be checking as well. Paavo please email dir. to your casa for the fourth time....
Thankx
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Post by venger on Feb 20, 2011 1:45:17 GMT -5
Looks like we're on for tomorrow.
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Post by Wolfgar on Feb 21, 2011 16:12:44 GMT -5
We finished taking the Keep. A magic user used a lightning bolt on a bunch of people on the stairs to the fourth floor. Luckily not too much was lost. We captured her spell book for Colby. Queen Istyria escaped using a Nightmare/Night Hag. We decided not to join her forces. We claimed a little treasure before the rest of the army scavenged everything else. As part of our recompense we received 5 horses from the stables including Paavo paladin steed.
Note: We didn't quite calculate its hit points correctly. I rolled a 2, 5, 5, 6 and 7. I adjusted the 2 up to 4 but it should have stayed at 2 which is the minimum for a 4th level paladin horse. Also we forget the +5 hit points. So his total hp should be 30 instead of 27. Also his AC is naturally a 5.
We rested for two days before heading back. We were joined by Marcus and Dan "Demon Slayer" Danbury. Red "Pigman" could not join the service of Trommer (he being a ranger). A quick night in Willowsby and then on to Devonshire. We hung out with Lord Sherlane for a couple of weeks while Colby was trained, read the arcane tome from Feldspar and researched spells (with mixed success).
During the training we were asked to partake in the trial of Cathbad. Cathbad chose mortal combat with daggers and no armor. Friedrich (who know has a 19 CON and 55 hp) was chosen as our champion. The fight did not go well for Cathbad. He had the worst fumble possible on his initial charge and he was dead before he had a chance to swing again. As the youngest son of the Count of Alderweg his body was surrendered to the Count's men for a proper burial. We assume we will see him again as some sort of undead.
Paavo took time to train in horsemanship. He was unable to learn lance from Sir Eldon but he can now wield a sword from horseback. Sir Eldon showed a little too much interest in Paavo horse.
We purchased spell inks and pearls from Lord Sherlane. Some items were identified. Mostly single use. Colby got the lion's share of the magic including a nice collar of fire protection we got off a troll. Trommer restocked his bind wound treatments. Finnious parted ways in order to act as a scout. He will be snicking into Denagoth to find out more about the plans of the Dark Lord. He will also try to rally the Elves to the aid of the Forrest Kingdom.
Having finished our business in Devonshire we headed to Critchley Falls to meet the sage Benesarion. Some information was revealed concerning lost cities and possibly some leads on finding the Sentinel needed to destroy the Gauntlet. We agreed to go on a quest for the sage in exchange for more information. Hopefully we will get a ton of healing waters from this quest.
We learned more about some of our magic items. It appears that the bastard sword we got off the wyvern rider is called Oath Breaker. In the hands of the undead knight it is quite powerful. It may give no advantages to Paavo. Also the rider will be coming for it. We now have at least 3 magic items that are evil and we cannot destroy - the Gauntlet, Oath Breaker and the ring of human influence (a la the nine rings made for Men in the Lord of the Rings). Not to mention the golden sacrificial bowl, the bone devil sigil, the wand of animate dead, Cathbad's spellbook and another evil item from the Keep. I think we have more evil magic items then non-aligned magic items that we can use. Aren't there any ancient good civilizations that we can get magic items from?
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Post by Ginger on Feb 21, 2011 17:13:57 GMT -5
Lets not jump to conclusions! Just because wearing a ring puts you under the control of the Shadow Lord doesn't mean its evil.
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Post by Wolfgar on Feb 21, 2011 17:15:48 GMT -5
Any chance Paavo can train Dan Danbury to be a priest of Ukko? Dan's best stat is his 14 WIS. Or maybe leave him with Father Mikkel in Danton Mills to be trained. Otherwise he is just the lantern carrier and stable boy. Also I am not sure whose horse he is on. Did Finnious leave his horse in our care?
Before we leave Critchley Fall's we need to see if we can find a cleric (or three) to go with us. The party currently consists of 4 fighters, a magic user, a cleric/fighter and a man-at-arms. Not really a winning combination. Maybe we can find someone in Cinderham. And maybe get some hirelings as well.
Also we should purchase more bind wound treatments or give Trommer more time to search.
Maybe we can get additional horses in Misha’s Ferry. Paavo can offer his horse up for stud service in exchange.
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Post by venger on Feb 21, 2011 21:10:16 GMT -5
Note: We didn't quite calculate its hit points correctly. I rolled a 2, 5, 5, 6 and 7. I adjusted the 2 up to 4 but it should have stayed at 2 which is the minimum for a 4th level paladin horse. Also we forget the +5 hit points. So his total hp should be 30 instead of 27. Also his AC is naturally a 5. Sounds good to me. Aren't there any ancient good civilizations that we can get magic items from? Hey, you gave the chalice and those magic vestments to the Church. There's a silver coffer, contents unknown, radiating protection from evil 10' radius which you have left somewhere. Need to start killing more good guys and taking THEIR magic items. Any chance Paavo can train Dan Danbury to be a priest of Ukko? Dan's best stat is his 14 WIS. Or maybe leave him with Father Mikkel in Danton Mills to be trained. Otherwise he is just the lantern carrier and stable boy. Dan Danbury, while admiring of Paavo's noble warrior spirit is unwilling to switch religions to some heretical northern faith. Also you couldn't teach him spells. But yeah, leaving him with Father Mikkel is an option. Also I am not sure whose horse he is on. Did Finnious leave his horse in our care? That makes more sense. So yeah, sure, Finnious indicated he could acquire another horse. :)
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Post by venger on Feb 21, 2011 21:38:09 GMT -5
Paavo: 19503 --Dan Danbury: 1064 Friedrich: 21453 Trommer: 18444 Colby: 13456|(10746) [4th level MU by dint of the arcane treatise] Ingrid: 2485/2485 Finnious: 7925/12955 Marcus: 6447
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Post by Wolfgar on Feb 21, 2011 21:39:55 GMT -5
I was think more along the lines of a +3 sword that heals once a day. I should have asked Sir Ambrose where he got his.
Maybe we should give all of evil items to the church and let the hard-liners deal with them.
We left the coffer with Lord Sherlane. I guess we could strap it to someone's horse though I think alone it encumbers a horse.
So we have -Paavo's horse carrying Paavo and Friedrich -horse 1 carrying Colby and Ingrid -horse 2 carrying Marcus -horse 3 carrying Trommer -horse 4 carrying Dan Danbury and extra gear
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Post by Wolfgar on Feb 21, 2011 22:16:05 GMT -5
I am calling the Paavo's horse Shokki (Finnish for jolt). It is in keeping with Ukko (god of thunder and lightning) theme.
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Post by venger on Feb 22, 2011 0:01:50 GMT -5
I was think more along the lines of a +3 sword that heals once a day. I should have asked Sir Ambrose where he got his. If only there was a learned sage you could ask questions of. I am calling the Paavo's horse Shokki (Finnish for jolt). It is in keeping with Ukko (god of thunder and lightning) theme. A+
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Post by Wolfgar on Feb 22, 2011 9:39:06 GMT -5
Sure, I'll ask old Ben about holy swords and swords of power from ancient civilizations. If you will "an elegant weapon for a more civilized time." Weapons that were used by "the guardians of peace and justice" "before the dark times".
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Post by Ginger on Feb 22, 2011 10:59:07 GMT -5
Sure, I'll ask old Ben about holy swords and swords of power from ancient civilizations. If you will "an elegant weapon for a more civilized time." Weapons that were used by "the guardians of peace and justice" "before the dark times". I wish this was Facebook so I could "like" this.
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Post by venger on Feb 22, 2011 12:30:17 GMT -5
New thread.
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Post by Wolfgar on Feb 24, 2011 12:29:20 GMT -5
Lets not jump to conclusions! Just because wearing a ring puts you under the control of the Shadow Lord doesn't mean its evil. Actually both Oathbreaker and this ring detected as non-evil. I am not sure how that jives with the fact that they were made by for the minions of the Crimson King and the Shadow Lord, respectively. Something else to ask Benesarion.
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Post by venger on Feb 24, 2011 15:12:13 GMT -5
Actually both Oathbreaker and this ring detected as non-evil. I am not sure how that jives with the fact that they were made by for the minions of the Crimson King and the Shadow Lord, respectively. Something else to ask Benesarion. Oathbreaker, while definitely cursed, is not evil. Paavo hasn't noticed the curse affecting his ability to wield the sword, either. It seems to him a very light, sharp and balanced blade that strikes with more accuracy and power than a normal sword. Indeed, the ring, still not 100% positively identified as being one of those legendary rings, does not detect as evil. Benesarion speculates that enchantments against such detection could be woven into the magic of the ring. (otherwise such 'Servants of the Shadowlord' would be easily discovered through magical means)
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