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Post by venger on Nov 14, 2010 21:21:17 GMT -5
Finnious: 5091/10091** Paavo: 9873 Friedrich: 10979 Mr.Trommer: 8815 Colby: -1882 (10861 thief)
Finnious makes 4th level as a magic-user, successfully studying the arcane treatise and completing all the mini-quizzes at the end of each chapter.
__________________
Marcus: 3rd level Brother Lewis: dead
After a harrowing escape from the Warlock Stone and the dread Forest of Night, (resulting in the first on-screen death of a party member, RIP Brother Lewis) the Heroes of Willowsby entered a strange "other" world where, among other things, Friedrich lost his shadow somewhere in the Vernal House.
Returning to the "real" world brought a couple choice encounters and a reunion with Ser Derwood, his dog "Blinkie" and the band of doughty young warriors. To the party's amazement, a week had passed since last they'd seen them! After receiving an armed escort to the nearest settlement, the party settled in to rest and recooperate. An enormous sum of money is layed out for training costs, spell ink and sundry items. So much money that you can probably start calling yourselves the Heroes of Danton Mills...
Items are identified-- Petrides' mace: "Shieldbreaker" (max damage on a 20, 25% chance to break shield or stun) Dagger from Church armory: "Soulsink" +2 (life-stealing) Was something else identified?? I'm blanking.
Weapons are trained for-- Friedrich: axe (double specialize) Colby: broadsword
Abilities are trained-- Paavo: turn undead Finnious: 2nd level spells
30 days elapsed time, minimum, for Finnious' activities. (+15GP cost for room/board).
I'll let you know what else happens during these days, if anything. Anyone who wants to do anything special can let me know, lots of down time.
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Post by venger on Nov 14, 2010 21:30:02 GMT -5
Oh and probably the highlight of the day, Mr. Trommer stepped on a poisoned bramble and Friedrich tried to suck the poison out!
Unfortunately even with his exceptional dwarven constitution, Friedrich proved no match for the ranger's gross sweaty foot.
Trommer still feels groggy and unwell, by the way. He also looks a bit jaundiced.
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Post by Ginger on Nov 14, 2010 21:48:49 GMT -5
The XP chart seems off. Or did we really just get 100 XP? Also, Colby has now dual-classed to Magic User, so he should be in the negatives.
Colby will get someone to train him in dagger, if possible.
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Post by venger on Nov 14, 2010 21:57:42 GMT -5
The XP chart seems off. Or did we really just get 100 XP? Also, Colby has now dual-classed to Magic User, so he should be in the negatives. Colby will get someone to train him in dagger, if possible. I think it was 104XP each (118 with the 10%) when divided. : / Edited to reflect the dual-classing. Paavo can train him in dagger at no cost with the time available. What class is this proficiency for? Is he swapping one of the thief ones before he dual classes?
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Post by Ginger on Nov 14, 2010 22:28:06 GMT -5
I'll probably swap it for short sword, so I guess a Thief proficiency. Which I'll then carry over to MU, right?
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Post by Friedrich on Nov 14, 2010 22:33:40 GMT -5
Awesome session!!
Once again we quite easily could have died (and almost did). We managed to elude our persuers and then ran into those weird fey-type creatures at that trippy manor.
Even though Friedrich only made 1 attack role the whole session(a 1, by the way) this was still quite a memorable session.
Great job Venger 8-)
Oh, btw, Trommer wanted Friedrich to suck the poison out. :-* I was just being a team player.
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Post by venger on Nov 14, 2010 23:31:13 GMT -5
I'll probably swap it for short sword, so I guess a Thief proficiency. Which I'll then carry over to MU, right? Sure. That'll keep you busy. Shortbow, broadsword, dagger. This one was pretty awesome I thought, even with minimal combat. We learned this week that specialized fighter-types will potentially kill you with that second attack. Friedrich ate a monster critical. 20, 18, 18.
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Post by Wolfgar on Nov 15, 2010 7:11:11 GMT -5
Paavo will attempt a cure disease each week on Trommer or someone else in the town if he shows signs of improvement.
Trommer and Friedrich should train for bind wounds. They can then teach the rest of us. Trommer can spend time traveling the countryside in search of treatments.
Paavo will train for mace proficiency if time permits. He will have a holy symbol (in the shape of a flaming sword) constructed.
Colby should choose a cantrip.
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Post by venger on Nov 15, 2010 11:30:53 GMT -5
Paavo will attempt a cure disease each week on Trommer or someone else in the town if he shows signs of improvement. Curses, foiled again!
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Post by Friedrich on Nov 16, 2010 23:38:54 GMT -5
Friedrich will, of course, train for double spec.
As Josh suggested, can Friedrich learn bind wounds? We might as well stock up on these now that we got money and down time.
How much loot does the party have left after all training expenses and spell ink and the like? I don't know who is keeping track or if there is anything much left but if we have extra $$$ maybe some heal potions could be procured.
Eddie: How did this slaughter at the Warlock Stone go over with the people of Danton Mills and the surrounding areas? Are we looked upon as heroes who thwarted a great evil or like a bunch of sell-swords who picked a huge fight and the result was inconclusive?
OOC, to me it seems that the reality is probably somewhere in the middle Although we may or may not have completely stopped this ritual(or whatever was going on), we certainly did enough damage that we must have greatly weakened this source of evil. We killed like 40+ enemies including 1 big-bad-ass-boss type.
And what about this gauntlet? Did we destroy it or do we still have it?
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Post by Wolfgar on Nov 17, 2010 10:21:27 GMT -5
I think right now Colby and Finnious are holding the excess party funds. I think we have 1000-2000 gp worth of stuff after the recent expenditures. It is unlikely we will be able to procure healing potions unless we are in a much larger city (10,000+ inhabitants). Danton Mills only has 400 people. Even Devonshire doesn't have a ready source of potions.
I doubt anyone in Danton Mills is overly concerned about the Warlock Stone. Sure it is evil but it is not exactly on their doorstep. I think once we are back in Devonshire we will be able get more information from the Abbot and Sheriff.
We haven't destroyed the gauntlet yet. I think we will probably take it to Devonshire to give to the Abbot. Maybe we should do some Identifies on it, see if there is a way to turn it to good.
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Post by Ginger on Nov 17, 2010 11:05:05 GMT -5
I think Colby has 1000 GP or so left, after giving up 4200 GP for Finnious's training.
For comparative purposes, Danton Mills is half the size of Willowsby, which was too tiny to have much of anything.
What's the plan for where to go after this? I think a primary concern is getting a new healer. Given the death of Brother Lewis, the Church of the One God is probably unlikely to give us another. This means we should either try to get Randall back or go do that mission for the druids, and ask them to send someone with us. Obviously, druids are much less useful as healers than clerics, but it's better than nothing.
What duty do we still have to the government? We said we'd go to the Warlock Stone, and we did. We gave a report to Sir Derwood, who will likely report back to the Sheriff. I don't really see a reason to go back to Devonshire, as we were just doing them a favor by going to the Stone.
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Post by Wolfgar on Nov 17, 2010 11:43:36 GMT -5
Paavo made a verbal agreement with the Abbot that if we took care of the Warlock Stone and/or found Red Tam's bones then they would train Finnious and himself. I don't remember if the agreement was for both or either. In any case we only had partial success at the Warlock Stone but then we trained ourselves. It might have been better if we went to Devonshire instead of Danton Mills but we were looking for the closest town to recuperate in.
I agree we aren't going to get far without a cleric. Randall was willing to join us on the quest for the druid council. So we could head back to Willowsby to collect him and then head out. On the way to Willowsby Paavo would feel obligated to talk to the Abbot and Sheriff in Devonshire. I don't know if anything will come of that.
Sometime during the 30 days we are in Danton Mills Paavo will send a letter to the Sheriff and Abbot in Devonshire detailing what befell at the Warlock Stone. He can send it with Sir Derwood if there is no messenger service.
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Post by venger on Nov 17, 2010 11:50:59 GMT -5
Paavo will attempt a cure disease each week on Trommer or someone else in the town if he shows signs of improvement. Mr. Trommer's condition improves greatly after this and he seems more alert. The local herbalist will happily teach one you the art of wound binding considering the enormous sum of money Finnious is paying to procure reagents and materials for his self-training. That will end up being Mr. Trommer who has nothing better to do during these many days, who can teach anybody else with time to learn during the intervening days. I'll chart that out shortly Paavo will train for mace proficiency if time permits. He will have a holy symbol (in the shape of a flaming sword) constructed. Paavo, being a fighter-type, should be able to gain at least competency in the mace in the time available just through practice. As for the holy symbol, Paavo finds that Danton Mills does not have a smith capable of doing such fine metal work. If he needed a horseshoe or a nail, no problem. There are however a number of fine woodcrafters in town who could carve such a thing, from a number of different types of wood, if you so desired. How did this slaughter at the Warlock Stone go over with the people of Danton Mills and the surrounding areas? Zero impact as far as you can tell in Danton Mills. There were some strange lights in the western sky about four days ago and all the animals started freaking out, but that's about it. Nothing since. Most of the townsfolk are a bit skeptical of tales of a foray into the Forest of Night, and stories about the Warlock Stone and rivers of blood and such are met with downright disbelief. However, Ser Derwood and his doughty young men did relate to the townsfolk how you slew some marauding ogres on the moors and your party is welcomed to stay in Danton Mills as long as they wish. The villagers seem pleased to have rich ogre-slayers residing in their small town, spending coin and healing the sick. And what about this gauntlet? Did we destroy it or do we still have it? Finnious still carries the gauntlet. Its evil reaches forth and grasps at Paavo whenever he uses his divine sight.
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Post by venger on Nov 17, 2010 12:02:55 GMT -5
Paavo made a verbal agreement with the Abbot that if we took care of the Warlock Stone and/or found Red Tam's bones then they would train Finnious and himself. I don't remember if the agreement was for both or either. That deal was actually struck with Lord Sherlane, who agreed to train Finnious for 2nd level spells and, at least in his mind, provide the services of his armsmaster for any of your warriors. I hadn't considered that Paavo would need training to Turn Undead and as you guys realize, the Abbot of Devonshire probably wouldn't be inclined to train a paladin of Ukko in spiritual things. There were three NPCs present**: Sherlane was interested in the events transpiring at the Warlock Stone. The Abbot Bryce seemed convinced of the necessity of going after Red Tam's bones. Ser Eldon Graves, the Sheriff of Devonshire, was clearly hoping you'd lead the assault to recapture Hadraith Tor. (So was Ser Reese probably). **I guess 4 if you count the one-armed guy. Sometime during the 30 days we are in Danton Mills Paavo will send a letter to the Sheriff and Abbot in Devonshire detailing what befell at the Warlock Stone. He can send it with Sir Derwood if there is no messenger service. No problem there. Ser Derwood & Co. arrive in Danton Mills every ten days or so during the circuit of the moors. Sometimes a little earlier, sometimes a little later.
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Post by Wolfgar on Nov 17, 2010 12:21:28 GMT -5
As for the holy symbol, Paavo finds that Danton Mills does not have a smith capable of doing such fine metal work. If he needed a horseshoe or a nail, no problem. There are however a number of fine woodcrafters in town who could carve such a thing, from a number of different types of wood, if you so desired. Sounds great. If time permits he will commission two holy symbols. Do holy symbols have to be blessed or consecrated in someway before being used against undead? Paavo made a verbal agreement with the Abbot that if we took care of the Warlock Stone and/or found Red Tam's bones then they would train Finnious and himself. I don't remember if the agreement was for both or either. That deal was actually struck with Lord Sherlane, who agreed to train Finnious for 2nd level spells and, at least in his mind, provide the services of his armsmaster for any of your warriors. I hadn't considered that Paavo would need training to Turn Undead and as you guys realize, the Abbot of Devonshire probably wouldn't be inclined to train a paladin of Ukko in spiritual things. I guess I wasn't clear what I was asking for training or from whom I was asking it. As it stands that makes things easier. We can return to Devonshire and talk to Lord Sherlane before heading off to the druid council by way of Willowsby. I am ready to see the wider world.
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Post by venger on Nov 17, 2010 12:48:23 GMT -5
Sounds great. If time permits he will commission two holy symbols. For 2GP apiece you can have 2 finely carved wooden holy symbols. (4GP total) For 30GP apiece they can be crafted from ironwood, which while still wooden, saves as metal, hard. (60GP total) Do holy symbols have to be blessed or consecrated in someway before being used against undead? Holy Symbol (Conjuration/Summoning) Level: 2 Components: V; S, M Range: Touch Casting Time: 7 turn Duration: Permanent Saving Throw: None Area of Effect: One object Explanation/Description: This spell is used to prepare a cleric’s holy symbol, or to create a new symbol to replace a lost or damaged one. The new symbol-to-be, which is the spell’s material component (and obviously is not consumed in the casting), must be crafted of appropriate material depending on the religionldeity in question, and must be of the proper shape and design - a cleric cannot pick up just any item and make it into a holy symbol. A cleric may possess two holy symbols at one time, and this spell can be used to create a second one as a spare. No cleric can create a holy symbol related to a religion or deity other than the one that he or she worships. The holy symbol of a good or evil cleric will radiate a faint aura of good or evil, but is not a magical object per se. The holy symbol of a cleric who is of neutral morals (with respect to good and evil) will have no such aura. Though that seems kind of arduous for a paladin of Ukko in a distant land. I'd be inclined to waive that and just say that as a paladin you are already a conduit for your god's will and the holy symbols just work.
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Post by venger on Nov 17, 2010 13:17:09 GMT -5
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Post by Wolfgar on Nov 17, 2010 17:14:51 GMT -5
Sounds great. If time permits he will commission two holy symbols. For 2GP apiece you can have 2 finely carved wooden holy symbols. (4GP total) For 30GP apiece they can be crafted from ironwood, which while still wooden, saves as metal, hard. (60GP total) Though that seems kind of arduous for a paladin of Ukko in a distant land. I'd be inclined to waive that and just say that as a paladin you are already a conduit for your god's will and the holy symbols just work. Sounds great. I'll take two ironwood holy symbols.
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Post by agesilaus on Nov 18, 2010 7:41:07 GMT -5
Wow, what a lot of cool stuff! To try to close out my end:
Fin has around 800gp in gems and loose change left. I think 10,000 xp gives him 5th level thief as well. Does Ser Derwood's "stay as long as we wish" in Danton Mills mean, free of cost? I mean, considering the amount of money we've spent, we must seem like Congressmen to these folks.
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Post by venger on Nov 18, 2010 10:35:33 GMT -5
Sounds great. I'll take two ironwood holy symbols. 60 gold pieces will need to come from somewhere next session. I think 10,000 xp gives him 5th level thief as well. Ah, but Finnious only gained experience as a magic-user through his studies of the arcane treatise. Thief: 5091 / Magic-user: 10091** Does Ser Derwood's "stay as long as we wish" in Danton Mills mean, free of cost? I mean, considering the amount of money we've spent, we must seem like Congressmen to these folks. Actually Ser Derwood and his band leave the next day, bidding you fond farewells, and it is the townfolk of Danton Mills who are glad to have heroes around, spending staggering amounts of money and attracting tourism**-- so they welcome you, as opposed to say running your rowdy mercenary selves out of their honest town. It still costs 1GP a day to house and feed all of you, which is pretty reasonable all things considered. Colby paid 15GP up front so 15GP more will be due.
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Post by venger on Nov 18, 2010 13:30:44 GMT -5
It was actually 30 days Finnious will need, total.
He identified three magic items I just remembered: the mace "shieldbreaker" the dagger "soulsink" and the horn of sounding
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Post by Ginger on Nov 18, 2010 13:41:35 GMT -5
FYI, the horn is just a magically loud horn. No other special abilities. Also, the energy whip is non-magical. Maybe someone should do some training to get proficiency in it? It's a pretty sweet off-hand weapon. I don't have a PHB/UA in front of me, but can clerics or thieves use a whip?
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Post by venger on Nov 18, 2010 13:55:42 GMT -5
FYI, the horn is just a magically loud horn. No other special abilities. That's pretty special. Also, the energy whip is non-magical. Maybe someone should do some training to get proficiency in it? It's a pretty sweet off-hand weapon. I don't have a PHB/UA in front of me, but can clerics or thieves use a whip? Correct, it is not magical, it seems to activate when someone holds the whip and the charge dissipates when they release it. Per UA: only usable by fighters and fighter subclasses, druids and assassins.
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Post by Ginger on Nov 18, 2010 14:37:48 GMT -5
Per UA: only usable by fighters and fighter subclasses, druids and assassins. Extra incentive for us to get a druid NPC!
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Post by venger on Nov 18, 2010 14:57:06 GMT -5
Extra incentive for us to get a druid NPC! Hah. Paavo is already treading somewhat dangerously with all his neutral associations (Finnious, Marcus). I think a full-time druid NPC might push that to the breaking point.
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Post by Ginger on Nov 18, 2010 15:05:37 GMT -5
Marcus is tough and all, but we've already got 3 awesome melee fighters, so I'd definitely trade him for a druid.
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Post by venger on Nov 18, 2010 15:31:43 GMT -5
Marcus is tough and all, but we've already got 3 awesome melee fighters, so I'd definitely trade him for a druid. Interesting you say that... Also, Marcus and Finnious are neutral in the mercenary "I don't care" sense. A druid is neutral in the "my ethos is to preserve the balance between good and evil" sense. Also they're into human sacrifice per the PHB. The latter neutral is potentially more disagreeable to a paladin.
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Post by Mr. Trommer on Nov 19, 2010 13:31:28 GMT -5
Is is possible to learn horsemanship in the town?
What is the cost for a bulls-eye lantern, grappling hook, and getting shield/helmet adjust to hold a continual light stone?
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Post by Ginger on Nov 19, 2010 13:37:32 GMT -5
Is is possible to learn horsemanship in the town? What is the cost for a bulls-eye lantern, grappling hook, and getting shield/helmet adjust to hold a continual light stone? I thought about learning horsemanship, but horses are scarce in these parts. We also don't have any means of producing continual light stones, so it's not super helpful to customize things for them.
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